With Essen 2014 fast approaching, I can draw up the result of my self imposed Essen 2013 challenge. What games did I manage to play that I bought there?
Rats in the Walls (at Essen 2013)
Strajk (Christmas Offensive 2013)
Concept (January 2014)
Sigismundis Augustus (19 september 2014)
Which means I have actually managed to play all four games I bought, but only just in time. These weren't the toughest games to learn, so you can see how hard it is for me now to make the effort. But I can go to Essen knowing my hands are free to buy games.
But the sad story is that the past few months, I haven't played many games. Only 5 since the end of June. Apart from Sigismundis Augustus there were the familiar Civilization and Battlestar Galactica. I learned the Game of Thrones card game I had bought for Died's birthday. Newly bought Pathfinder was also good, but doesn't really count towards my NYR because it wasn't my copy.
In terms of getting 13 unplayed games from my collection to the table this year, I'm now at 7, so behind schedule.The sterner among you (and who can remember the New Years' Resolution) will note that I also played Eight Minute Empire, which although I didn't buy it at Essen was also mandatory to play before the deadline.
Thursday, 25 September 2014
Monday, 22 September 2014
Sigismundus Augustus
Managed to play a new game last Saturday! I bought Sigismundus Augustus last Essen from Polish publisher Fabryka Gier Historycznych Fundacja Niepodległości.
King Sigismund of Poland was best known for his acquisition of Lithuania by the end of his reign, while Poland itself in the early modern periode is best known for its chaotic politics. It is exactly the latter part of history that this game focusses on. Players are powerful families within the Polish Diet (Sejm), vying for the most profitable offices (governors, ministers, clergy).
The game is won on victory points, for the most part derived from holding offices or from diplomatic relations with neighbouring states like Moscovia, Lithuania and Austria. There's three important phases in the game: the policy, the action and the Sejm phase.
In the policy phase, players can play one policy card. The cards allow you to attack another player,
Perhaps the most important action is to activate a neighbouring state so that it will be scored at the end of the turn. In the foreign policy phase each player can at least place one token on a neighbouring state. The VP are scored by the player with the most and the second most tokens on this state.
The action phase is based on worker placement. Each player has at least 3 clients to take actions like taxing, diplomacy in a neighbouring state, gain influence among the nobles or magnates or make an office available to bid upon in the Sejm phase.
There is another randomising element to the game in one of these actions: the deck of Polish characters from the age. These can be enlisted by the players for their direct advantage or victory point bonus at the end of the game. Since the deck is much larger than the amount of cards drawn in a game, this helps increasing replayability.
The Sejm phase is the heart of the game, although it doesn't hand out any victory points. It starts with collecting the votes you can cast from your position on the noble, magnate and royal support tracks. Some ministerial offices and discarded internal policy cards offer extra votes. Next, players can blindly bid money for votes, and then blindly bid votes to sell. The highest bid of money is exchanged for the highest offer of votes and so on. A neat mechanism.
Players first vote on each office that has become available. Next, the Sejm commits itself to fulfilling the royal demand. The king desires money, troops or just votes. Again all players bid blind. This determines the amount of royal favour (ie votes) for the next turn, with the player spending the most resources becoming the king's favourite which gives you the valuable right to decide on all ties.
Finally, each turn after the first, the players also vote on a piece of legislation, which changes the game rules, for example restricting the number of offices that can be held. All votes here are open and players just indicate whether they agree or disagree with the proposal.
The turn the ends with the scoring phase and the upkeep of the troops.
First impressions a largely positive. In one game, we found it hard to figure out clear strategies. There's so much happening that it seems hard to focus on one aspect. But the mechanisms feel to have been integrated well.
One odd thing is that in the last turn several parts of the game lose their meaning. There is no reason to worry about the upkeep of your troops, or even to fulfil the king's demand, as the result has no effect on the game.
It is not an easy game to learn. The rules are written pretty densely, there are a lot of mechanisms that tie into each other and how this works out only really become clear by playing. But it is worthwhile. Leave it to Polish designers to integrate euro mechanisms with historical themes. I'm pretty sure we will have another go at this one.
King Sigismund of Poland was best known for his acquisition of Lithuania by the end of his reign, while Poland itself in the early modern periode is best known for its chaotic politics. It is exactly the latter part of history that this game focusses on. Players are powerful families within the Polish Diet (Sejm), vying for the most profitable offices (governors, ministers, clergy).
The game is won on victory points, for the most part derived from holding offices or from diplomatic relations with neighbouring states like Moscovia, Lithuania and Austria. There's three important phases in the game: the policy, the action and the Sejm phase.
In the policy phase, players can play one policy card. The cards allow you to attack another player,
Perhaps the most important action is to activate a neighbouring state so that it will be scored at the end of the turn. In the foreign policy phase each player can at least place one token on a neighbouring state. The VP are scored by the player with the most and the second most tokens on this state.
The action phase is based on worker placement. Each player has at least 3 clients to take actions like taxing, diplomacy in a neighbouring state, gain influence among the nobles or magnates or make an office available to bid upon in the Sejm phase.
There is another randomising element to the game in one of these actions: the deck of Polish characters from the age. These can be enlisted by the players for their direct advantage or victory point bonus at the end of the game. Since the deck is much larger than the amount of cards drawn in a game, this helps increasing replayability.
The Sejm phase is the heart of the game, although it doesn't hand out any victory points. It starts with collecting the votes you can cast from your position on the noble, magnate and royal support tracks. Some ministerial offices and discarded internal policy cards offer extra votes. Next, players can blindly bid money for votes, and then blindly bid votes to sell. The highest bid of money is exchanged for the highest offer of votes and so on. A neat mechanism.
Players first vote on each office that has become available. Next, the Sejm commits itself to fulfilling the royal demand. The king desires money, troops or just votes. Again all players bid blind. This determines the amount of royal favour (ie votes) for the next turn, with the player spending the most resources becoming the king's favourite which gives you the valuable right to decide on all ties.
Finally, each turn after the first, the players also vote on a piece of legislation, which changes the game rules, for example restricting the number of offices that can be held. All votes here are open and players just indicate whether they agree or disagree with the proposal.
The turn the ends with the scoring phase and the upkeep of the troops.
First impressions a largely positive. In one game, we found it hard to figure out clear strategies. There's so much happening that it seems hard to focus on one aspect. But the mechanisms feel to have been integrated well.
One odd thing is that in the last turn several parts of the game lose their meaning. There is no reason to worry about the upkeep of your troops, or even to fulfil the king's demand, as the result has no effect on the game.
It is not an easy game to learn. The rules are written pretty densely, there are a lot of mechanisms that tie into each other and how this works out only really become clear by playing. But it is worthwhile. Leave it to Polish designers to integrate euro mechanisms with historical themes. I'm pretty sure we will have another go at this one.
Friday, 19 September 2014
Boardgame Invasion
Well I was supposed to get rid of games rather than acquire new ones, but I had time stacked against me. Yesterday I received Won By The Sword, a GMT game on the southern German campaigns of the 30 Years War.
I had pre-ordered it so long ago I had actually forgotten about it until I got a note saying my credit card had been charged. No disappointment really, because what I've seen of it so far bodes well. The game is of medium difficulty so I could get it played reasonably easily. And I'm looking at it from the point of playing double blind. Perhaps...
Also, earlier this month I got my share of the inheritance of Frank van den Bergh, who died almost two years ago. His books and games were auctioned to raise money for a charity of his choice. So last year I bid with a good conscience and I don't count them towards my non new games limit.
S&T Austro-Prussian War (1994)
S&T Byzantium (1996)
S&T Khan: The Rise of the Mongols
Air Assault On Crete/Invasion of Malta: 1942 (1977)
1809: Napoleon's Danube Campaign (1984)
Risorgimento (1997)
Risorgimento 1859 (2000)
Cactus Throne: The Mexican War of 1862-1867 (2005)
Guerra a Muerte (2008)
Chinese Civil War (1979)
Barons' War (2004)
Napoleon at Bay: The Campaign in France (1978)
Napoleon at the Crossroads (2006)
The Struggle of Nations (1982)
Balkan Wars (1993)
The Egyptian Campaign (2008)
Ataturk! (2003)
Montebello: First Step to Freedom (2003)
Solferino 1859 (2004)
Pour Dieu et Pour le Roy (2005)
Les deux Bretagne (2007)
Libertadores 1810-1824 (2003)
Car Wars Expansion Set #4, Armadillo Autoduel Arena (1983)
Car Wars (1981)
A good moment to remind you all that if you have a large collection of miniatures, books and games, it might be helpful to have it sorted out and catalogued before you die. I've seen several cases over the last few years where the execution of wargamers' inheritance became a task involving months of work for remaining friends (also see Chris Stoesen's and Bob Cordery's experience ). On the other hand, it will make sure you'll be remembered, if not always positively.
Of course, knowing that this was coming up made it easier for me to be strict on the No-New-Games-This-Year (except Essen) resolution.
I had pre-ordered it so long ago I had actually forgotten about it until I got a note saying my credit card had been charged. No disappointment really, because what I've seen of it so far bodes well. The game is of medium difficulty so I could get it played reasonably easily. And I'm looking at it from the point of playing double blind. Perhaps...
S&T Austro-Prussian War (1994)
S&T Byzantium (1996)
S&T Khan: The Rise of the Mongols
Air Assault On Crete/Invasion of Malta: 1942 (1977)
1809: Napoleon's Danube Campaign (1984)
Risorgimento (1997)
Risorgimento 1859 (2000)
Cactus Throne: The Mexican War of 1862-1867 (2005)
Guerra a Muerte (2008)
Chinese Civil War (1979)
Barons' War (2004)
Napoleon at Bay: The Campaign in France (1978)
Napoleon at the Crossroads (2006)
The Struggle of Nations (1982)
Balkan Wars (1993)
The Egyptian Campaign (2008)
Ataturk! (2003)
Montebello: First Step to Freedom (2003)
Solferino 1859 (2004)
Pour Dieu et Pour le Roy (2005)
Les deux Bretagne (2007)
Libertadores 1810-1824 (2003)
Car Wars Expansion Set #4, Armadillo Autoduel Arena (1983)
Car Wars (1981)
A good moment to remind you all that if you have a large collection of miniatures, books and games, it might be helpful to have it sorted out and catalogued before you die. I've seen several cases over the last few years where the execution of wargamers' inheritance became a task involving months of work for remaining friends (also see Chris Stoesen's and Bob Cordery's experience ). On the other hand, it will make sure you'll be remembered, if not always positively.
Of course, knowing that this was coming up made it easier for me to be strict on the No-New-Games-This-Year (except Essen) resolution.
Thursday, 18 September 2014
Review: Het boekenparadijs. De opkomst en ondergang van de grootste boekhandelsketen in Nederland
Het boekenparadijs. De opkomst en ondergang van de grootste boekhandelsketen in Nederland by Hanneke Chin-A-Fo
My rating: 3 of 5 stars
Fascinerend boek over de ondergang van boekenketen Polare, opvolger van Selexyz en De Slegte. Dat was een schok omdat de keten illustere boekhandels als Kooyker in Leiden, Broese in Utrecht en Scheltema in Amsterdam onder de hoede had. Voor boekenliefhebbers als ik zijn dat, en De Slegte, zaken waar ik urenlang met veel plezier heb staan snuffelen.
Uit het boek doemt het beeld op dat niemand in de boekenbranche na de eeuwwisseling een antwoord had op de opkomst van internet, en dat men te optimistisch is geweest over de lange termijnperspectieven van fysieke boekwinkels. Toen men doorhad wat Bol.com kon betekenen was het al te laat.
Bij de overname door ProCures in 2012 lagen Selexyz en De Slegte al op hun gat. De doorstart naar Polare was vooral een afschrijving van de schulden, er werd niet geïnvesteerd. ProCures dacht bij de oplossing in financiële termen. De lange termijnstrategie was gelegen in het verkrijgen van gunstiger voorwaarden van de leveranciers, met name het verschuiven van het verkooprisico. Hier liepen de uitgevers en het Centraal Boekenhuis (waarin ook de concurrenten zijn vertegenwoordigd) uiteraard niet warm voor.
Op korte termijn hoopte men de schuld af te kunnen lossen door nieuwe huurders voor overtollige panden te vinden en daar ‘sleutelgeld’ voor te innen. Dit stuitte op weerstand bij de verhuurders, de familie De Slegte. Het vertragen van de verkoop van het Amsterdamse pand in januari 2014 was de aanleiding tot de betalingsachterstand die leidde tot het faillissement.
Kortom, de Polare-overname in 2012 was sowieso een riskante onderneming, maar de voorgestelde koers botste met de mores en belangen in de boekenwereld.
Belangrijke uitkomst van het boek is wat mij betreft ook nog dat in tegenstelling tot de beeldvorming de mannen van ProCures Polare niet hebben leeg getrokken via bonussen of winstuitkeringen.
Leerzaam voor iedereen die iets met boeken te maken heeft!
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Friday, 12 September 2014
Essen nearing
And with Essen nearing, I've made my first draft of the list of games to look at.
Some interesting stuff like 15 Dias, which is about my old friend the Conde-Duque de Olivares, or a game looking at the logistics of the Normandy Breakout. New stuff from Martin Wallace and Phil Eklund, a rondel microgame, more Polish military history.
And one game that sounds just to strange to be true. The Walled City: Londonderry & Borderlands has you populate villages 'with loyal peasants and nobles who share your view of this new city'. This means: Protestant settlers in Northern Ireland in the 17th century, so a highly contentious part of history. This might not go down will with (Northern) Irish catholics who understand Londonderry as a Protestant colony. Let's see if the game shows that sensitivity.
I was afraid I would be a bit meh about Essen this year, having been out of the gaming loop so long, but going through the new crop has wet my appetite.
Some interesting stuff like 15 Dias, which is about my old friend the Conde-Duque de Olivares, or a game looking at the logistics of the Normandy Breakout. New stuff from Martin Wallace and Phil Eklund, a rondel microgame, more Polish military history.
And one game that sounds just to strange to be true. The Walled City: Londonderry & Borderlands has you populate villages 'with loyal peasants and nobles who share your view of this new city'. This means: Protestant settlers in Northern Ireland in the 17th century, so a highly contentious part of history. This might not go down will with (Northern) Irish catholics who understand Londonderry as a Protestant colony. Let's see if the game shows that sensitivity.
I was afraid I would be a bit meh about Essen this year, having been out of the gaming loop so long, but going through the new crop has wet my appetite.
Labels:
Ameritrash,
boardgame,
card game,
Essen 2014,
euro,
Spiel
Tuesday, 9 September 2014
Review: Histoire de la campagne de France. La chute de Napoléon
Histoire de la campagne de France. La chute de Napoléon by Jean-Joël Bregeon
My rating: 5 of 5 stars
Possibly the best introduction on the 1814 campaign in France available. Combines:
1. a good overview of the political and military events of the campaign from the French and allied perspective
2. reading list which includes both the major scholarly works as well as the primary sources
3. short extracts from memoirs and letters to bring it all to life.
Because of its reading suggestions, it is also very useful for the whole late Napoleonic period as many books mentioned cover more than just the 1814 campaign.
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Wednesday, 3 September 2014
Review: World War II Glider Assault Tactics
World War II Glider Assault Tactics by Gordon L. Rottman
My rating: 3 of 5 stars
This one is about equipment, such as gliders and glider landed heavy weapons; the organization of glider borne units and pilots; and finally an overview of operations. Nothing on planning though and little on lessons learned.
If the Elite series is no longer about elites and the Tactics subseries is no longer about tactics (as Rottman confesses himself in this case), life becomes pretty confusing.
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Review: World War II River Assault Tactics
World War II River Assault Tactics by Gordon L. Rottman
My rating: 4 of 5 stars
Decent Osprey in the tactics series. First part handles the equipment and procedures for bridge building, from rope bridges and rafts to Baileys. Second part handles contested river crossings, both defensive and offensive.
The drawings and pictures are very useful as engineering equipment does not often get so much pictorial attention: it really helped me to see the Bedford folding boat lorry to understand what a bridging column must have looked like.
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Review: Operation Market-Garden 1944 (1): The American Airborne Missions
Operation Market-Garden 1944 (1): The American Airborne Missions by Steven J. Zaloga
My rating: 4 of 5 stars
One of the better Ospreys I've read lately. Good narrative, maps used to full strength
A lot of stuff on the German side, which is often lacking in Market Garden books, but since [b:It Never Snows in September: The German View of Market-Garden and the Battle of Arnhem, September 1944|98349|It Never Snows in September The German View of Market-Garden and the Battle of Arnhem, September 1944|Robert Kershaw|https://d.gr-assets.com/books/1171410453s/98349.jpg|94806] there is no longer any excuse.
Another great boon is the list of planned airborne operations in the summer of 1944.
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