Wednesday, 9 November 2016

Essen 2016

We're a couple of weeks on, but no reason not to briefly glance back at what I learned in Essen this year.

 

It was a relaxed trip for me because I didn't feel I had to buy anything except simple games to play at night. This saved me a panicked last minute chase along the stands of companies that I'd missed. There were some good games and bad, but nothing that stuck out for me.
  • Barcelona, The Rose of Fire, a hefty game about the late 19th century development of the city, pitting influential families against each other and homeless poor. I almost bought it but finally left because I hadn't seen the end game.
  • The Grizzeld/Les Poilus, very nice cooperative game about survival  on the WWI battlefield (picked up by a friend so I've had a chance to try it again). Sad trivia: the guy who did the artwork was killed in the January 7th attack on the premises of the French satirical magazine Charlie Hebdo.
  • Beer Empire, a development from a previous version. A pretty streamlined eurogame that let's you brew specialist beers (to win prizes) as well as shitty lager in cans that brings in lots of money.
  • Fabled Fruit, a very simple game with subdued graphics that I felt was overpriced
  • Topoum, a nice tactical game, but overpriced
  • London Markets, a pretty standard but pleasant worker placement game.
  • Lincoln, an unpublished Martin Wallace design for a strategic game about the American Civil War. It's mostly card play and could use some more play testing. 
In the end I arrived home with: Pax Pamir - Khyber Knives expansion, Treatment, Lord of the P.I.G.S. and Rock, Paper, Wizard.

We played Treatment and Rock, Paper, Wizard at the hotel and restaurant in Essen. And I repeated that feat recently with friends. Treatment is a conventional card game with a nice theme. Rock Paper Wizard is 15 minutes of fun, and a nice cross of Cash 'n' Guns with a pumped up version of Rock Paper Scissors (as the name implies).

I've also managed two games of Lord of the P.I.G.S.. It focuses on the struggle between the conflicting interests of politicians, industrial and financial elites in the economically challenged countries of Southern Europe (ie Portugal, Italy, Greece and Spain). The game proves a bit tougher to occassional gamers than I thought, because the turn order isn't intuitive, but I like it.

Only Pax Pamir Khyber Knives remains to get it cherry popped, but this is a promising score so far so I don't feel the need to pursue a project Spiel 2016. I'll focus on playing some stuff that's been gathering dust on the shelf. In fact I've been clearing out quite a lot of stuff from my shelves, but it needs to leave the house as well ;-)

Tuesday, 8 November 2016

First world problems

(AWI project retrospective, part 2)

 I left you just about when I was picking up my can of spray-paint to lay down a base coat for my minutemen. This was all still very much in that first wave of excitement I told you about. In fact, in that weekend I got a considerable amount of brush painting done as well. This left me with a few questions of painting technique.


Just so you know: I’m a pretty mediocre painter. I lack practice and have spent years hardly painting at all. Due to time constraints, a few years ago I overcame my antipathy towards letting somebody else paint my miniatures and in this way I have obtained beautiful Dark Age Saxons and WWII Americans for skirmish games. I have even bought armies and single units, so that I now have a nice medieval Norman force and an eclectic collection of fantasy figures.

But as you may have noticed I’ve found I quite enjoy the painting, and when a limited amount of miniatures is combined with a reasonable deadline, I even get things done. Which is why 80 miniatures and 10 months seemed so attractive. But I still realised I wasn’t very good at painting and quite slow. To save time I adopted the army painter philosophy, which I used previously on my Prussian Landwehr and some medieval monks. Overall I’m pretty pleased with the results.

But what about highlighting? Experience suggests that only extreme highlighting works in combination with dipping (although I don’t actually dip. Does anyone really dip?). I finally decided against it as I was displeased with test result.



 
My other question was how to get a good balance between diversity and uniformity for my minutemen. I’ve seen some beautiful examples of far better painters than me using understated hues to great effect: no miniature is the same, but there is a real sense of unity to them.

What I was afraid of was having a very colourful collection of minutemen who would not look very good as a collective. And of course, even if I managed to configure a balanced palette, I’d still be a mediocre painter, and it wouldn’t look as good as the pros.

You know… first world problems!

This blog was first published on the Wargames, Soldiers & Strategy blog on November 5th 2015

Monday, 7 November 2016

To explore strange new worlds

(AWI project retrospective, part 1)

There’s no feeling like starting on a new project. The adrenaline rush of exploring a new topic, the possibilities opening up, the ooooh shiny!

So I was very excited as two dozen Dutchmen embarked upon the new adventure to recreate a number of battles from the American Rebellion all on one day almost a year from now. And in this case the good news was that I was slightly ahead of the pack as I already had the relevant miniatures at home.



Actually, I had just been contemplating what painting project I was going to take on for 2016. My Foundry Americans were high on the list because I wanted to play Musket & Tomahawk, a rule set that I liked straight away when I played it first. That was right up my alley then.

In fact, my force was already about complete. I had about 80 miniatures consisting of Continentals, militia and minutemen. They could be used as a 400 - 500 point force for M&T, but also as about a brigade’s worth in other rule sets. Maybe a few additions would be needed, but I really didn’y plan on overdoing it because this was about the number I could see myself finishing in the period set.

Just to make life difficult for myself, I was enticed to participate in a combined purchase of miniatures. The siren’s call of creating an opposing force for my Americans proved too strong. Some British regulars and a few loyalists… Okay, and maybe some militia from the Southern states, and a few Continentals to create the right size of units. Inevitably, this resulted in me having to paint more.

Of course then loomed the choice of units, which would decide the uniforms to be painted. To put off this important but time consuming question, I decided to start out on my minutemen. So the enterprise began…

This blog was first published on the Wargames, Soldiers & Strategy blog on October 8 2015.






Sunday, 6 November 2016

Picking up

Yesterday was a good day. Returning to Crisis in Antwerp after three years it was great to meet many old friends and acquaintances. The most flattering meeting was with Sidney Roundwood, one of the most friendly and supportive people I’ve come across, who said he missed my blog posts. It is the best kind of compliment you can get and so here I am. I guess it’s mostly about getting back into the habit.


What have I been up to this year? I’ve mostly worked on the American War of Independence. This was the theme for the third painting project by the Dutch Miniature Wargames facebook group, which culminated in a day of battles late last August.

This marked my return to the painting table in the first sustained campaign in ages. I painted over a hundred miniatures since the start of this year, which is impressive enough for me. Of course I fell for the temptation of buying more, even after the project has ‘officially’ended.

Why, would you ask? Because despite my initial determination to stick to painting and not read any books on the subject, the opposite has happened. I’ve become enchanted by North American warfare in the long 18th century (1700-1815), a unique mix of colonial rivalry, indigenous resistance and civil war.

You can see my descent into madness over the course of a couple of blog posts that I made on the Wargames, Soldiers & Strategy blog, which I will reproduce here in the coming weeks. I think the breaking point really occurred when I diverted from the AWI into the War of 1812 and several Indian Wars in this period. So I will be painting and reading on this a lot more in the coming months.

But I’ve also done my share of board gaming, including the annual trip to Essen. I’m digging through my book and game collections to make room. And there is the lure of new projects. Enough to talk about, I'd say.

Monday, 9 May 2016

Little sisters

Today will see Russia's annual victory parade, and while this may feel a bit uneasy in the light of recent events, let's focus on events 75 years ago. I spent the last week reading Svetlana Alexiyevich's War's Unwomanly Face. It's been devastating.


The book was first published in dying years of the Soviet Union, but there was still considerable censorship. The translation of a later edition includes more graphic detail. It's not a book for a relaxed read. You will find yourself hit with strong emotions but, thank goodness, also an occasional smile.

There's so much in this book: the naive enthusiasm of the girls to get to the front, their camaraderie and their perseverance. The women are very frank about their experiences. Alexiyevich must have been a very good listener to get these very personal accounts out of these women, while all the focus in (post)Soviet history is on the glorious achievements of the Red Army.

It was tough to be a woman on the eastern front. There wasn't room for female comforts, like there wasn't for male comforts. No extra underwear during periods, but then again, the war ruined hormonal cycles for many women, sometimes for good.

The most gripping passages come from the women that fought behind the lines in the partisan groups. Not only was this the most brutal conflict, it also directly involved family members. The accounts of seeing your own mother being driven before a German patrol is harrowing, and so are those of the woman carrying around her baby and coding machine whilst fleeing for German sweeps. And that's not the worst incident.

Life remained tough when they came back. Just like the men, they often found their homes and families broken up and the environment of reconstruction harsh. Their bodies were broken because they suffered hunger and physical exhaustion during their late puberty. Their chances of finding a husband were smaller because they were not considered womanly anymore.

Remembrance at the Grebbeberg memorial, May 4th 2016

It's been a busy few days remembering the end of World War II and more will follow. But if you can spare a few moments for the little sisters fighting on the eastern front. And if you can get a copy of this book, don't hesitate.

Saturday, 7 November 2015

More Monks

Well... they are not actually new. I think I painted them about 25 years ago, for a big crusade game where I was the pope and needed some emissaries and bodyguards.


They came out of a box a few months ago as I was rummaging for something else. No clue what miniature company I got them from.

But now they can form a gang for Frostgrave, together with my other monks. The good thing about it is that I don't need to paint any new figures, so it doesn't interfere with the AWI project.



I bought the Frostgrave handbook in epub format so I could look at what I would need. This either calls for a thaumaturg wizard, or maybe a sigilist, as I've got the monks for that as well.

Should be up and running soon. Perhaps only two weeks till my first game.

Thursday, 29 October 2015

Kicking Off The Essen 2015 Project

So with Essen 2014 project accomplished, we can turn to the Essen 2015 loot. I kept it down to six games.



The Ice and the Sky as well as 1714: The case of the Catalans were already tried in Essen, while Luchador was proofed in the week following Spiel. You be seeing that review in time.

But enough to do the coming months: my game group is clamouring for Pax Pamir, especially since they have good memories of Pax Porfiriana. It can take up to five players so should hit the table some time.

Migrato and W1815 are both two player games. The former for the kids, so should find a spot on a Monday afternoon. The latter looks like it will first need a try out sometime and then get a few more plays as I rope in other players.

Don't worry about me running out of games to play. First objective is to play my Secret Satan gifts before Christmas. That means Knizia's Beowulf, *and* the Remember Tomorrow RPG. I've got a nice job on my hands!

Monday, 26 October 2015

Essen 2014 Update: mission accomplished

After failing to play all last year's acquisitions before the 2015 edition of Spiel, the opportunity presents itself a week after going to Essen. Coincidence? You decide!


Last Friday's meeting we had 9 people turn up so we decided to split in two groups, which allowed First to Fight to be set up. It proved a good game. 

We approached it at first like a cooperative game, but it soon became clear that although all players are officially all on the Polish side, fighting the Nazis, it's best not to let that interfere with winning the game. And that requires you to obstruct the other players as much as possible, although there is occasionnal room for cooperation.

The basic part of the game is that you need Soldiers to complete Missions to score victory points. Every player gets four mission cards at the start of the game, which will last you until halfway through the war. You get a new mission once you complete one, up to a total of seven. Each mission has a date when it will be resolved and if you have the required amount of soldiers in the right area at that time, you successfully complete the mission and gain the VP.

These soldiers are cards that enter the map, can move around the five main areas and can be trained to increase their effectiveness. They can also be wounded when a mission is resolved, and healed if you have Nurses. But quite a few get killed during the game, so don't get too invested personally in any of them.

The turn is resolves around a number of action cards that can be taken à la Puerto Rico: every player can use the action on the card but the player who chooses it gets an extra benefit. However, an action cannot be chosen again until a player decides to refresh them all.

Every turn, a card is drawn to determine Nazi activity, which allows them to increase their domination in one of the map areas. In that area it will be harder to complete the missions. At the same time the turn marker is advanced by a random number indicated on the card. All the missions which fall within the time span covered by the turn are then resolved. This unpredictability adds considerably to the insecurity of completing your missions.

There's added chrome and side mechanisms that make the game a bit more varied, but the basics work well. It does help to know what missions there are (so you can try to get others involved in the same area at the time). So looking forward to another outing!

Wednesday, 14 October 2015

Spiel Essen 2015: … And I Played

This year I played more games than before.



  • The best playing experience of all was Blood Rage. The game has the variety, screwage and unrelenting direct conflict that makes it a thrilling experience. It allows you to profit from defeat and steal the smiles from the victors. Add the visual appeal of the miniatures and components and this has the potential to become an Ameritrash classic.


  • We tried Ships by Martin Wallace and although the game seems to work fine, it really is a development of many other games by his hand. Many mechanisms are familiar, some new and interesting. But in combination with the lack of player interaction, I finally decided against buying it.




  • The Foreign King is an good microgame in the 8 Minute Empire school. Good interaction. Interesting theme of industrialisation of Belgium.
  • Space Cadets: Away Missions proved an interesting game, with great miniatures. I guess the only thing lacking for me was conflict between the players. There’s so many full coop games, that it gets a bit too much for me.



  • At Galeforce 9 we tried the new Homeland, which was quick and an interesting challenge with hidden objectives, but not altogether visually appealing. Then continued onto the Firefly game, which is very much a multiplayer solo pick up and deliver game.


  • If you are hooked on Mad Max, you can’t ignore Waste Knights. The game makes no effort to hide its inspiration. Scenarios and quests make it a kind of adventure game. You want to like it, but there doesn’t seem to be a thread holding it all together.


  • Better in the post apocalyptic genre is Raid & Trade which is exactly that. Your character runs around the board ransacking houses for resources to either turn into useful artefacts or trade with others for resources you need. I think there is a lot more interaction possible than we had, and I think it is better when you go after each other.
  • La Glace et le Ciel (The Ice and the Sky) looks good, but showed some hickups on forst play. Need to try again soon





  • 1714: The Case of the Catalans. Five allied nations face the combined might of France and the Spanish Empire. Don't let the old skool hexagon board fool you: this card driven game is good. Designed by a sick mind, as we have observed first hand. You will learn more about this game when we play it again.



And again it showed what a difference it makes to have good people explain the game with enthusiasm. The guy who taught us Blood Rage and the designer of 1714 both went out of their way to get us going. Likewise the guys at Galeforce 9 and Badger's Nest. It really helps to sell a game. Again the East Asian publishers seemed to fail in this respect. It may not be entirely fair to judge them on lack of language skills, but you only get one shot to sell a game. It's a tragedy if you miss because you can explain it well enough.

Monday, 12 October 2015

Spiel Essen 2015: I came, I saw...

This year's visit to Spiel was the most relaxed and pleasant in years. I hadn't prepared much, I didn't tweet and I didn't feel the need nor urge to play reporter. This meant that I chose my own path rather than to check out what might be hot. My list of games that might prove interesting was even slightly shorter than before. It may also have helped that we went home after the second day which saved us a lot of fuss in buying and preparing games for the second night and third day. 




Tomorrow I'll go into the stuff we played, but let's kick off with the stuff I only saw. Very much first impressions!

  • Peeked at Shakespeare, but it looked like any Ystari solo puzzle. Nippon looked good, but also felt more like a puzzle, although I am open to be convinced otherwise.
  • Bloody Inn and Scythe looked promising, but I didn’t get round to trying it or having it explained.
  • I got Euro Crisis explained to me and it really sounds like a good game with the appropriate level of cynicism. As an international bank your goal in the game is to buy up as many national assets (the Akropolis of course!) as possible.
  • I didn’t see Churchill of Triumph & Tragedy played, but they look like a lot of work to get in to.
  • Waterloo: Enemy Mistakes came across like yet another tactical hex & counter game about the battle, with a hefty price tag attached. On the other hand W1815 provides the essentials in a 15 minute game with a refreshing new approach.
  • Lembitu is a cooperative challenge, but the fact that it was advertised on the strength that the wife of the designer was so good at it because she is a mathematician put me off.
  • Celestia is beautiful, but I already had my fix of kids games by the time I saw it
  • Had a quick look at Haspelknecht, which seems fine.
  • Sapiens has some interesting ideas, but the design seems to suggest it’s a kids game. I don’t think that’s the target audience.
  • Bad Medicine is a party game which is more about smooth talking. But the fact that you are a marketer for a major medicine corporation gets you in the right mood.
  • I think I would like Raptor, but too bad it’s two players only
  • Fabulous Beasts was being demoed and looked okay, but I felt the addition of a tablet didn’t fulfil its potential.
  • I was looking forward to the Age of Conan expansion, hoping that it would somehow breathe new life into the game. It was not available for demoing, but it seems to include a number of new miniatures, which were on display
It also dawned on me this time why East Asian designers are unable to conquer the European market on their own. We played a couple of turns of the disappointing Generalship, which remained stuck in abstractions and a generic game board without much added value.


And I would have been happy to buy Tank Hunter on a hunch if vital rules text on some cards hadn’t been in Japanese. To add a sheet of white stickers, which ruin the visual design, is not a solution.

The most promising was the medieval zombie game by the very friendly guys from Hong Kong, which was a whole lot of fuss in the wrong areas. There is no lack of talent and interesting takes on interesting themes, that much is clear, but so far only western editions of East Asian games have been successful.