Friday, 14 June 2013

Go There Rather Than Here

After yesterday´s general dissing of blogs, I´d like to counter by pointing you to one of the best wargaming blog posts ever: Sidney Roundwood´s ideas on creating a game that feels like being there. Very much enhanced by excellent pictures and illustrations.


4 comments:

  1. I am pretty sure I don't want to feel I'm there. Who would?

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    Replies
    1. You're right, Mike,

      I should have said
      Like being there without all the uncomfortable bits ;-)

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  2. I am pretty sure I don't want to feel I'm there. Who would?

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    Replies
    1. Thanks Mike...and Jur!

      Mike, you raise a very valid point indeed. It's fair to say I overlooked it in the original blog post, and that's "Why would you want to be there at all?" War is hell, so why make wargames more like that? It's a very valid point of approach to any game, and one I entirely respect. That being said, while in no-way glorifying warfare or the suffering in war, I prefer the games I play and run to try and create a sense, a feeling, an essence of the time, place, and moment of that time. It's just one approach to playing a wargame - you'll always be greatly welcome to try it at any table where I'm running a game, Mike!

      And thanks for the re-post Jur!

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