It took us an evening to get through the first month (ie 5
activations of 5 armies each) of the 1632 scenario including a major battle and
a small siege. The manoeuvring was a lot more hectic than I'd thought it would be. By the end we felt reasonably comfortable with the rules
(there's not a lot of them but some of it is complex).
What I liked about Won by the Sword was that it promoted historical strategies, like laying waste an area so you make it more difficult for your opponent to attack you; and splitting off a separate cavalry column to forage.
Although it is a main part of the game, the foraging feels clunky, mostly
because you make about 30 dice rolls in a turn just for that (no kidding). Too
much looking up. I understand the wish to randomise but with this many rolls,
the results tend to the average.
Oh well, no judgement till I've played a bit
more
Yesterday we were supposed to play a game of Civilization but changed our minds. We had a very tight game of In The Name Of The Rose, where Diederick scraped a just few points less than Michiel and me, even though I saw through his little trick!
Brutal as always I think we all won one of the games, and I won the last, very unlikely, with one health left. Epic, n'est-ce pas?
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