And there we are for game 4 of the East Front Rückzug campaign. The last three games the Germans have gotten away in relative safety, keeping the most of their core units and support together and notching up 3 victory points. A healthy lead, although nowhere near safe if the Soviets manage to hit them hard for once. All to play for, as they say.
We had diced for terrain, which resulted in a river crossing! Fate was not helping the Russians. And it got worse as force morale was rolled resulting in 10 for the Germans and again a paltry 8 for the Soviets. As before, the Germans only need to take off half of Soviet force morale to be allowed to voluntary withdraw with most of their troops intact. Arvid and me in charge of the Germans and René and Jasper of the Soviets.
Arvid even had brought along a handy memory tool for Jasper (which worked well!)
Because of the voluntary withdrawal in game 3, the Germans had a decent roll on the support table, offering a new MMG team. Not bad when you consider the only other support were two 50mm mortars. Otherwise this was a full strength regular platoon after two wounded returned and some men were reshuffled.
Jasper had obliged Arvid by painting the extra 50mm mortar team!
The Russian tank driver platoon was recovering well from losses in game 2 and now operated in two squads: one of SMG armed men and one with LMGs.
Support was pretty good with 16 support points. Jasper and René chose a brand new painted SU-122, an elite scout squad and the enhanced pre-game barrage.
It started out with a very linear patrol phase
Resulting in a concentrated Soviet deployment at the table edge and a German triangle of jump off points
The Russians commenced to deploy scouts, followed by an SU 122!
Germans brought up a 50mm mortar through the barrage to harrass Soviet deployment
The Soviet scouts moved
up
and a jump off point followed in their wake
As the Russian scout team got to the bridge, a German squad deployed and opened up, supported by a 50mm mortar. This wiped out the scouts, and Soviet morale drops by 2.
The SU 122 replied, but not too effectively, from overwatch
A lull descended over the battlefield as the Soviets reconsidered their options. More elite scouts moved up, the deployment point moved up again, and the SU 122 repositioned to the right flank. Meanwhile the Soviet artillery thought they'd done enough and halted their barrage.
The Germans took a few
pot shots at the Soviet scouts, but it was hardly effective.
And it didn't stop the scouts from advancing towards the bridge
The SU 122 had now moved to the other flank and took aim at a 50mm mortar, pinning and then destroying it. Other German troops quickly scampered out of view
Soviets then rolled a double turn and took the chance to storm the bridge, but got caught in the open by 3 ambushes in turn. That added up to 2 LMGs and an MMG.
The scouts disappeared into thin air. The leader was killed (but bad things were ignored by spending a command die). Routed support nevertheless cost 1 Soviet morale
The SU 122 rapidly moved over to the bridge to take revenge. Killed a machine gunner and the rest made off into the woods. Out of sight
But now the SU was in range of yet another ambush, in the form of a Panzerfaust team.
Three mailed fists hit the SU. One of these knocked the self propelled gun out, although without explosion. The Panzerfaust team lost one man. The bad things happen roll was again averted by spending a command die
But at this point the Soviets felt their bolt has been shot and drew off, preferring to conserve their core units, who had again not taken any losses.
The Germans gained 3 VP from this victory and took all their men back safely, while ignoring 3 casualties for force morale advantage. Their only disappointment was a truck breaking down, making a retreat under worse conditions increasingly hazardous.
But for the Soviets, now 6 VPs behind, the next game would be make and break to stay in the campaign. Dice rolls declared it would not be the last.
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