Sunday I joined a meeting of Chestnut Lodge Wargames Group, a rare pleasure because megagames and CLWG don't often coincide.
We had 3 great sessions, the first set in the A Very British Civil War alternate universe where Britain descends into vivi war after Edward decides to ascend the throne with Wallis Simpson as queen.
It was a tactical scenario by John Seaton on attempts by fascists and worker militias to capture the neutral borough of Croydon, including the important airport.
Next was a session discussing Muku Patel's design for an army group level game on the opening stages of WWI on the eastern front.
We discussed some design parameters (which period, what area, at what level of resolution, the character of combat on the eastern front (and how it differed from the west) and some mechanics (trading speed for combat effectiveness, effect of terrain, intensity).
Last was a meeting of the board of a large multinational discussing how it would make the best use of revolutionary new technology.
We faced several fundamental decisions. Given its cooperation with a superpower, how would that affect it's ability to trade with others? What was our window in which we were the sole owners of this technology, and how could we leverage this towards customers and competition?
A busy day with some fascinating insights, good discussion and inspiration