|The gameboard with the countries marked (green for alien,|
blue for allied) and Terschellinger pondkoek
The players together lead an alliance against an alien invasion of earth. Some of the countries of the world have joined the alliance, others stay neutral or have already succumbed to the alien threat. Worryingly, the aliens keep sending new and stronger waves later in the game.
|Personal objective card indicating that you score points if Japan is part of the alliance|
at the end of the game, and if the US, China and India are neutral or alien
Prime objective is to learn enough about the alien technology while keeping the alliance more powerful than the aliens. The players all have secondary objectives as well, which determine the winner if (a big if) the humans achieve their prime objective. This adds a nice influence on the incentives for players.
|The tiles to upgrade your base|
During the game, players try to fend off the attacks on allied or neutral states, either by attacking the UFOs with fighters or the ground troops that spawn from them. Combat is dice based and unpredictable, with the aliens holding the edge in ties. There’s a few combat bonuses around in event cards but fundamentally you need to improve your technology to keep apace with new waves of aliens.
|Examples of event cards, those with stars |
are worth VP at the end of the game
|My base early on in the game, 3 credits in the top left, diplomatic|
bonus counters bottom left and extra units bottom right
All in all this game provides a tough but interesting challenge to veteran Ameritrash players. There's lot of dice rolling, and there are difficult decisions to be made. Because of that we gone from relief to agony and back many times in the game. I liked how the personal objectives add some spice to the cooperative goal of beating the aliens. There's no innovation in mechanisms that I could see. Although the rulebook is still not that easy to read and navigate, once you get playing the game ramblesalong fine. I bet we're going to give this one another try.
Andries, thanks for teaching us the game!