There's a mainstream of commercially published wargaming rules, but Trebian is an exponent of the self-publishing, houseruling and modelling type of wargamers. The questions will therefor not apply to all wargamers.
|Is there anything that Featherstone did that ranks up with these?|
- You've read at least one book by Donald Featherstone
- You've tried to game a period for which there are no figures.
- You've played in a game using two way radios or field telephones.
- You've taken part in a games day or tournament
- You've called down fire on your own forces.
- You've done at least one plastic kit conversion
|Samurai battles ruleset I wrote together with Dick Bax. Took a bit of digging to find my own copy back|
- You've written a set of rules that have been played by people without you there
- You've started to amend a set of rules two turns into a game (or less).
- You've completely misunderstood at least part of a set of rules.
- You've built your own wargames table.
- You've submitted at least one wargames magazine article that wasn't a battle report
- You've at least tried to play one of those enormous SPI games (Campaign for North Africa, for example)
- You've run a participation game at a wargames show.
- You've won a wargames campaign by doing something completely different
- You've helped to run a wargames club.
- You've dogmatically insisted you're done with a period....then gone back to it.
|My three shelves of WWI books and half shelf of air warfare books. |
Almost all collected within the last 5 years
- You've played in a command post exercise game without enough space to unfold the map
- You've been stiffled at least once on TMP
- You've taken part in mega-game
|Umpiring in Long Live Death, megagame of the Spanish Civil War.|
Dramatic win for the Republicans
- You've umpired in a mega-game
- You have your own blog
See also my answers to Phil Broeders' original questions and to Lee Hadley's extension.