Showing posts with label Essen 2014. Show all posts
Showing posts with label Essen 2014. Show all posts

Monday, 26 October 2015

Essen 2014 Update: mission accomplished

After failing to play all last year's acquisitions before the 2015 edition of Spiel, the opportunity presents itself a week after going to Essen. Coincidence? You decide!


Last Friday's meeting we had 9 people turn up so we decided to split in two groups, which allowed First to Fight to be set up. It proved a good game. 

We approached it at first like a cooperative game, but it soon became clear that although all players are officially all on the Polish side, fighting the Nazis, it's best not to let that interfere with winning the game. And that requires you to obstruct the other players as much as possible, although there is occasionnal room for cooperation.

The basic part of the game is that you need Soldiers to complete Missions to score victory points. Every player gets four mission cards at the start of the game, which will last you until halfway through the war. You get a new mission once you complete one, up to a total of seven. Each mission has a date when it will be resolved and if you have the required amount of soldiers in the right area at that time, you successfully complete the mission and gain the VP.

These soldiers are cards that enter the map, can move around the five main areas and can be trained to increase their effectiveness. They can also be wounded when a mission is resolved, and healed if you have Nurses. But quite a few get killed during the game, so don't get too invested personally in any of them.

The turn is resolves around a number of action cards that can be taken à la Puerto Rico: every player can use the action on the card but the player who chooses it gets an extra benefit. However, an action cannot be chosen again until a player decides to refresh them all.

Every turn, a card is drawn to determine Nazi activity, which allows them to increase their domination in one of the map areas. In that area it will be harder to complete the missions. At the same time the turn marker is advanced by a random number indicated on the card. All the missions which fall within the time span covered by the turn are then resolved. This unpredictability adds considerably to the insecurity of completing your missions.

There's added chrome and side mechanisms that make the game a bit more varied, but the basics work well. It does help to know what missions there are (so you can try to get others involved in the same area at the time). So looking forward to another outing!

Tuesday, 6 October 2015

Essen 2014 Roundup - Marchia Orientalis

With Essen nearing and the Essen 2014 list still not complete, in August I managed to slip in a game of Marchia Orientalis, or the Ostmark as the Germans would say these days. The Ostmark was on of the eastern border provinces of the medieval German empire, won at great cost from the Slav population. At Essen I bought the game based on the theme and the low price, considering that even if I didn’t know beforehand what the game would be like, at least I wouldn’t suffer much.



And while this not a bad game, it is also not very good. The low production values that result from the low price aren’t really a problem. The problem is that this game reuses mechanisms from other games, without adding anything interesting. There’s tile laying, with limitations on connecting tiles for which there are then some exceptions. There’s a central market, and some competition for different tiles, but in the end the amount of interaction is low. Worst of all is of course that it has nothing to do with the border struggles Middle Ages. The theme is just stuck on a bunch of mechanisms.

I’ll spare you the details of the rules. Suffice to say that there is an interesting puzzle in there which Gerard managed to maximize. I felt sorry a bit for Rob who had decided straight away that this was game was not worth his time. His plan to sabotage the game was foiled and the variable game ending drove the game to the extreme. But then again, I occasionally sacrifice myself in similar circumstances because others seem to enjoy a game.




The evening was not lost, however. Before and after Marchia Orientalis we played Port Royal, a simple card game that let’s you gamble on drawing a pirate ship type twice. On your turn you keep drawing cards from the deck until that event occurs, or you choose to stop yourself. You can then pick one of the cards and sell it for money or buy it for its special option. The whole game hinges on balancing your need for money, your long term strategy and opportunism. Surprisingly deep for 100+ cards and nothing else. And partially because of the gambling element, a lot of fun too. Recommended.

Anyway, Essen 2015 is on the doorstep and still one more to go. Problem is, it’s a four player game and we didn't have four players on any occasion in the last months. A luxury! So if that’s the reason why I won’t fulfill Essen 2014, well…

Monday, 5 October 2015

Essen 2014 roundup - 15 Dias

Well, only a few days left before Essen. As in the last few years, I'm trying to play all the games I bought at Essen before the next issue. A few of these games we managed to play right after the show (Lost Legacy: Starship, Unicum and Auge um Auge. We also had fun with Mat Goceng, Lost Legacy: Flying Garden and Verone.




In July I managed to play 15 Dias. We had six players (it needs an even number from 2 to 8). The game takes the power struggle between the Lerma and Olivares clans on the death of Spanish king Philip III as its starting point. It is quite a complex game for the number of cards involved, and it has a pretty steep learning curve.

The good thing is that it pits two teams (families) against each other, but that players also score individually. So there is an incentive not to use your best cards in the interest of the team.

It also makes both families decide on which type of power they want to contest the other family: through church, bureaucratic or court offices. Hopefully the choice you make is your strongest and your opponents' weakest, but you can't count on it. The third option is then used to decide the contest between individual players. Those good cards you would have liked to spend on your own advancement might therefore be necessary to support the family.

It was a good night that also included Mat Goceng, Love Letter and 8 Minute Empires.


Thursday, 23 October 2014

First Impressions and Final Thoughts on Spiel 2014

There was some stuff that I hardly saw but quickly formed an opinion about:


Good impression: Historia was very much enjoyed by my friends. It offers a two-axis take on civilization with room for conflict.


Undecided:
Battle of the Five Armies: looks great as ever (but many of the miniatures are the same), and similar to Battles of Middle Earth. But maybe we should play those more before buying this one.
Greenland: the premise is great, but it’s three players.


Quartermaster General: this could still be Axis&Allies with less combat
Raid & Trade: didn’t see it played or explained but looked as if it had a lot of numbers on counters and the board. Excellent minis and artwork though.


Lord of the Ice Garden looked great, but the unpainted miniatures expansion adds €40 to €55 for the basic game.


Bad impression: Athlas, Empire Engine (cube producing micro game), Swedish Parliament (although the policy axes were nice), The Walled City (looked like Carcassonne the City and ignored the contentious history of Londonderry), 8 Minute Empire expansion (there is something contradictory to a micro game expansion)

Missed: Night of the Grand Octopus (but it will be in stores at some point), €uro Crisis, Airborne Commander, Fantastiqa, Fief: France 1429, Luchador, Nothing Personal, Pamietne Historie, Patchistory, Pocket Imperium, Samuari Spirit, Shinobi Clans, Stimmvieh, Tiny Epic Kingdoms, Wir Sind Das Volk, Battle at Kemble’s Cascade

It seems like I’ll need to play less to see more. I did that the last few years but I think I prefer playing to running around.


So how did I feel about this Spiel?

Even though I’m no longer excited by this year’s euro offering (Arler Erde looks too much like Agricola and Panamax might be another multiplayer solo hit) and Sci Fi and Fantasy have become mainstream (almost everybody has by now jumped on the zombie bandwagon) there is still room for excitement and surprise.


The Polish publishers have blossomed by adopting euro mechanisms but they keep applying them to historical theme. Now Greek, Romanian, Spanish and even Indonesian publishers are following in their wake. There is still so much unused and unique theme around one might despair of the next generic fantasy game. Wallace still produces interesting games, even if they are occasionally flawed. And there are still publishers wanting to take risks.


It’s been a good year.

Wednesday, 22 October 2014

Mythotopia and Spiel 2014 shopping

Saturday's 'one more for the road' game was Mythotopia, Martin Wallace's new offering. It's a bit of a cop out, really, to apply a mechanism to a fantasy (or sci fi) theme, but it works out well enough. As in A Few Acres of Snow the deck building mechanism is subordinated to the map manouever. You build the deck from 4 basic cards and 6 area cards, which gives every player a unique set of resources (grain, gold, bricks and military goods). You can add to your hand by conquering new areas and buying cards from the market for gold. What cards are for sales changes from game to game.


Another familiar feature of Wallace games is that you can take two actions, chosen from a wide variety of options. Some of the cards in your hand provide extra options (instead of playing them for resources). Most actions require playing resource cards from your hand. When you invade an area, the war is only resolved by a player ending it as the first action of her turn. This can protract wars as players keep adding resources to an area and tipping the balance.

There are challenges to your hand management once your deck grows, but the game offers the opportunity to place cards in a 'reserve' so you can use them for permanent effects or to save them for a better opportunity. But placing cards into the reserve counts as an action. There are also a few cards that help you draw extra cards or search your discard pile. Let's see about killer combo's...


You score victory points for the number of areas you hold and a range of achievements, the standard three being castles, cities and roads, and possible other special conditions: areas conquered, successful defense or dragons killed. However, for every type of achievement, there is a limited amount of times they can be claimed.

Victory is determined by a player claiming victory as the first action of his turn. Any running wars are resolved then, but you can only claim victory if you end up with the most points after resolution. We ended up very close to each other which made it impossible to clinch victory in the end. So we decided on a four way tie. I hope this is a one off bug, and not a feature. Despite the ending a good finish to the gaming side of the weekend! With the varying selection of cards available on the market and the changing set of victory conditions ensures a fair amount of replayability.


So what did I buy?

My buying strategy this year was focused on games I was pretty sure would make it to the table. I think I’ve managed that well. I’ve shied away from the overly complicated, and 2 and 3 player games, leaving micro games and multiplayer. Lost Legacy: Starship, Unicum, Auge um Auge, Mat Goceng and Verone have all been dealt with in the previous posts.


 Lost Legacy: Flying Garden looks very much like the Starship game, but with another ending. The cards of Flying Garden and Starship can be mixed for variation.

I was torn between First to Fight and Race to the Rhine. The latter is a game that is very close in design to what I had in mind myself about the breakout from Normandy to the Rhine in autumn 1944, as a logistic struggle between three allied players, rather than two player campaign. It also looks good, but I didn’t take time to see how it plays because there were always people playing the demo.

First to Fight has all the players controlling Polish forces over the course of WWII. Because the Polish forces were few and widely scattered, I felt it is a great challenge to get all that into one game in a coherent way. In the end the decision was based on Race to the Rhine being three players which made it unlikely to hit the table regularly.


Marchia Orientalis and 15 Dias are both games with a strong historical theme, which I like. Maybe they end up being forgettable additions to the genre of tile laying respectively influence building games, but I’m eager to find out. 

Tuesday, 21 October 2014

Just another day at Spiel 2014

After our pretty successful first day in Essen, we returned still burning with curiosity and enthusiasm.



Our first stroke on Friday was to try out Fire in the Lake at the UGG stand. We were quickly into the game as we’ve already played Cuba Libre. But while the mechanics are familiar, FitL is much more complex. There’s more units, more areas and possibly longer scenario’s. So we did a couple of enjoyable rounds, but not really knowing what would be a good strategy for each faction.



We then split up as two of us had arranged to play a prototype of Mahardika. This game about the Indonesian independence struggle has the feel of Pandemic, with a similar engine running ‘the Enemy’ (ie the Dutch colonial state and its allies) as the outbreaks. The main interest is how it ties in the history into the objective cards. You either solve two series of objectives, or you get defeated by the Enemy. It is hopeful to see this game coming from Indonesia.

Mahardika will not be published until later this year, but the publisher had Mat Goceng available, a simple card game where you duel your opponents with hidden identity and hidden objectives as the catch. I hope to play it soon.



We then reconvened to play Euphoria, a worker placement game that owes most of its appeal to the brilliant application of the theme to the board and game pieces. Brilliant green and orange, suitably dystopic locations such as the Incinerator of Historical Accuracy (it sounds even better in German).. It is also neat that the workers are dice and you roll for their value every time they are taken off the board. Some of mechanisms neatly tied into the theme such as the risk of too much knowledge leading to workers escaping, but the layer of theme remains thin overall. So if you like worker placement games, this might actually be one of the more fun to have around.

Then Tragedy Looper. One that has good reviews from folks at Fortress Ameritrash so I wanted to try it out. I was cast as the MasterMind, ie the bad guy/gm. I think it is a wise move that Z-Man have included a introductory guide for the Mastermind in the first game because it really is tough to play it straight off the bat. I still made a clumsy mistake on the second day of the second loop which cost me the game. The players did well in deducting several of the character roles but not all.



As a treat we got to play the prototype of Conan Hyborian Quests, which will Kickstarter in January. The mechanism seem fine for a skirmish game, with the players spending energy and deciding whether they recover fast or slow. As all the scenarios have a time limit these are important decisions. The Bad Guy/Mastermind has a similar mechanic, and he uses energy to activate units or to roll emergency defense.




The evening was started with a quick game of Lost Legacy: Starship. It is strongly modeled on Love Letters with a slightly different ending (players having the opportunity to guess who has the ‘starship’). Nice, but I’m not sure that it will be worth it having several of these.

The main feature was Onward to Venus, a solid Martin Wallace steam punk fiction design. Ranging between Venus and the Kuiper Belt, the great European nations of the early 20th century take to the exploitation of these planets’ mineral resources, and some occasional big game hunting. The joy is in the possible crises on the planets (eg Martian attacks) and the bonus cards. After a tight finale we retired to bed well satisfied with another long and hard day’s work.

Monday, 20 October 2014

Spiel 2014 day one

I went to Essen with a rather long list of games I looked out for but it always proves hard to check everything you want and luckily you also run into happy accidents



Hyperborea was a great start to the show. It allows for different strategies, offers some interesting events and sets up for conflict. It’s rightly been likened to Eclipse. We went through a few rounds and then decided it was a winner.



Run, Fight or Die is the umptiest zombie game and I realized I was suffering from zombie fatigue after a decade of exposure. And although there is some kind of a challenge in there, it is mostly multiplayer solo.



Spartacus is one of the first games by Gale Force Nine and although it probably isn’t the edgiest design, the intrigue is fun. Trash talk flows naturally and you find yourself booing gladiators that don’t try hard enough.



Theme and the fact that it is published by a Greek company drew me to Gothic Invasion. How can you not get excited for the war that inflicted one of the heaviest defeats on the Roman Empire and saw the death of an Emperor? The designer gave us an overview. Play is card driven with 2 or 3 options per card. Forces and objectives are asymmetric, so there is a lot of maneuver on the map. You can see there is a lot of promise in there. Although it can be played with more than two, there is no rivalry or separate objective. It just didn’t do it for my friends so I was faced with buying a game that wouldn’t get played.



Time Masters tries a new approach to deck building by making time the key unit. It works, because the game speeds up and slows down. But I didn’t feel like I was achieving anything worthwhile by building the deck. Somehow I couldn't find a way to hold the cards due to the horizontal design. And who asks €35 for a card game these days? [edit: apparently I was misinformed at the booth or I misunderstood the price: the publisher has informed me the price in stores should be €30 and would have been €25 in Essen] 



The evening in the bar and restaurant was spent with Unicum, Verone/Council of Verona and Auge um Auge. All three are excellent for beer and pretzels. Unicum offers a small box for a short game with a neat betting war hidden in it. This is fun, but I just wish the ‘uniqueness’ argument mattered a bit more. If you can get into the spirit of bogus arguments that helps.



I think that Verone is a truly great microgame, with all trying to influence the outcome of the feud between the Montagues and Capulets. It is worthwhile getting the French edition because I like the art better (and it automatically includes the Poison expansion, which is a neat addition). Pic above is the English version.




I’m not sure about Auge um Auge though. It is mostly a dice rolling fest with an alliance system. There are some abilities that help you create series, which you need to inflict black eyes on your opponents. But the alliance system is what makes the game interesting, because ganging up and keeping the front runner out of fist fights is the key. It may be a bit long for the amount of fun it holds. Art work nice, as always with Sphinx games.

Monday, 13 October 2014

Spiel 2014 longlist

Having browsed the lists of games coming out at Spiel this week, and with some suggestions from others, I have come to this list of games I will be looking for. It's adding up to about fifty, so I've narrowed it down to over a dozen games that I really would like to know more about and the rest would be nice. Of course I've now got an idea what they are about.





Stuff that gives me a good feeling

  • 15 Dias. My old time friend: el Conde-Duque de Olivares
  • 1944: Race to the Rhine. Always been fascinated by the logistics of this campaign. Check out Matt Thrower's review
  • Coup: Reformation. I just loved Coup.
  • First to Fight. will be interesting to see what they can make out of this
  • Gothic Invasion. great subject, plus multiplayer. And good to see Greek publishers attending!
  • Luchador! Mexican Wrestling Dice. Dice rolling, and looks good.
  • Battle of the Five Armies. The guys from War of the Ring at it again. Not an Essen release but who cares?
  • Mahardika. Fascinating to find a game about the Indonesian War of Liberation. As a Dutchman I'm used to watch it from the other perspective so I should learn a lot from this (maybe more about current perceptions of the war in Indonesia than what actually happened). But I'll be curious about their handling of British troops, Dutch internees in camps, Dutch atrocities, Moloccans etc
  • Marchia Orientalis. As a fan of the Holy Roman Empire (although I do not seek a return to it), this could be right up my alley
  • Mat Goceng. Interesting piece of Dutch/Indonesian colonial history from the Indonesian viewpoint.And good to see Indonesian publishers attending!
  • Mythotopia. Wallace's multiplayer version of A Few Acres of Snow
  • Raid and Trade. theme and minis promising
  • Samurai Spirit. The 7 samurai in game form, with a very postive review from SU&SD
  • Tragedy Looper. See Charlie Theel's review on 2D6
  • Wir sind das Volk! Interesting to see that somebody thinks East Germany could have beaten West.







Check out my list on boardgamegeek if you want to have a closer look at the games. 
And the Spielbox overview of all the games released at Spiel. So you can figure out stand numbers if you intend to visit yourself.


I will be tweeting @jurdj as always.




Stuff that might be good, but perhaps not

I might pick up one the cheaper ones

  • €uro Crisis
  • Abraca... what?
  • Abyss
  • Airborne Commander
  • Athlas: Duel for Divinity
  • Conan: Hyborian Quests
  • Corto: The Secrets of Venice
  • Cyclades: Titans
  • Dixit: Daydreams
  • Empire Engine
  • Fantastiqa
  • Fief: France 1429
  • Fresh Fish
  • Greenland
  • Guatemala 1954
  • Hyperborea
  • Illegal
  • Lost Legacy
  • Memorable Stories
  • New Dawn
  • Night of the Grand Octopus
  • Onward to Venus
  • Patchistory
  • Pocket Imperium
  • Quartermaster General
  • Romans Go Home!
  • Stimmvieh
  • Swedish Parliament 2014
  • The Walled City: Londonderry & Borderlands
  • Tiny Epic Kingdoms
  • Unicum
  • Uruk II: Die Entwicklung Geht Weiter
  • Vérone

Thursday, 25 September 2014

Essen 2013 Challenge Completed

With Essen 2014 fast approaching, I can draw up the result of my self imposed Essen 2013 challenge. What games did I manage to play that I bought there?



Rats in the Walls (at Essen 2013)
Strajk (Christmas Offensive 2013)
Concept (January 2014)
Sigismundis Augustus (19 september 2014)

Which means I have actually managed to play all four games I bought, but only just in time. These weren't the toughest games to learn, so you can see how hard it is for me now to make the effort. But I can go to Essen knowing my hands are free to buy games.

But the sad story is that the past few months, I haven't played many games. Only 5 since the end of June. Apart from Sigismundis Augustus there were the familiar Civilization and Battlestar Galactica. I learned the Game of Thrones card game I had bought for Died's birthday. Newly bought Pathfinder was also good, but doesn't really count towards my NYR because it wasn't my copy.

In terms of getting 13 unplayed games from my collection to the table this year, I'm now at 7, so behind schedule.The sterner among you (and who can remember the New Years' Resolution) will note that I also played Eight Minute Empire, which although I didn't buy it at Essen was also mandatory to play before the deadline.


Friday, 12 September 2014

Essen nearing

And with Essen nearing, I've made my first draft of the list of games to look at.

Some interesting stuff like 15 Dias, which is about my old friend the Conde-Duque de Olivares, or a game looking at the logistics of the Normandy Breakout. New stuff from Martin Wallace and Phil Eklund, a rondel microgame, more Polish military history.



And one game that sounds just to strange to be true. The Walled City: Londonderry & Borderlands has you populate villages 'with loyal peasants and nobles who share your view of this new city'. This means: Protestant settlers in Northern Ireland in the 17th century, so a highly contentious part of historyThis might not go down will with (Northern) Irish catholics who understand Londonderry as a Protestant colony. Let's see if the game shows that sensitivity.

I was afraid I would be a bit meh about Essen this year, having been out of the gaming loop so long, but going through the new crop has wet my appetite.