Showing posts with label Murphy's Heroes. Show all posts
Showing posts with label Murphy's Heroes. Show all posts

Sunday, 3 November 2013

A Wasted Crisis?

So yesterday I had a wasted Crisis, but in the positive sense of the word: three Leffe Blond got me quite happy in the late afternoon. But it was mostly talking to some people I had been looking forward to meet.

Leo explaining the Samurai game to Bert and Jan-Willem
First of all, I had great time in the car with Dick, Michel and Hans, discussing games and possible purchases. Dick, thanks for the lift! At the TFL stand I finally met Sidney Roundwood, who was very generous in more than one way. Can´t wait to get to the UK once more. There's a not so flattering pic of us on the Pijlie's blog. That post is a nice reflection on Crisis as well.

At the well attended meeting with members of the Dutch Miniature Wargames facebook group, I spoke to Julius, who will be off to Turkey for four years. And Fred, who's just moved to Amersfoort. I finally  handed René the copy of Okko I promised him a year ago. It was good to see Leo, Arvid, Jan-Willem, Bert and Joop having so much fun at the Samurai participation game at the Karawansaray stand.

Arvid on the right, also in explanatory mode.
Joop on the left composing a Haiku
Gerrit told me about the differences between paper, wood and resin buildings. Duncan had noticed my purchase of Haïtian revolutionaries and maroons and was demanding a follow up article. Jasper divulged that the book on the Duke of Alva that I'm looking forward will be presented in Madrid in three weeks to to one of his offspring. The most awesome news I got was that Neil had taken two young kids into his care. A very brave and very admirable thing to do!

I spent much of the afternoon getting to know Mats and Jos in the bar. Discussion ranged from maroons to 17th century flags to the Hoeken & Kabeljauwen to public relations and the raising of somebody else's kids. We seemed to agree on the 'state of the hobby' which is characterised by many willing to create valuable things for nothing and many willing to pay too much for very little. Think of the brilliant stuff put online for (almost) free and the prices people are willing to pay for GW stuff.

That is not a market in which many people can make a living. For most of the miniature manufacturers, rules designers and small publishers it is more a work of love in their spare time rather than a good living. The hourly 'wages' are only acceptable because it is something they love doing and the recognition they get from buyers and players. That also means that their web shops are occasionally badly done, that they have no presence on social media, that you can only pay cash at their stands. All of that costs them customers.

Some small shops will keep coming and going. Occasionally one will rise above the amateurism and take a significant slice of the pie, like Fantasy Flight and Z-Man in boardgames or Battlefront in miniatures. But Mats was right when he raised questions on the long term future of wargaming if miniature manufacturers, writers and publishers fail to link up to the experiences of new generations of gamers.  It's not lethal to the hobby I guess, but the Golden Age we seem to experience right now, might be one that doesn't last forever.

A better look at the beautiful table
This blog is characteristically short of images. I just didn't take many as I spent more time talking that walking aroudn. You can see all the pretty stuff at the blogs of Little Lions and Paint In.

Thursday, 29 November 2012

The Joy and Art of Participation Games

A couple of weeks ago I told you I was excited about two projects which I couldn’t tell about yet. And now I can reveal the first one: we’re going to make an e-book on participation games.

Mummy participation game, 2003. Photo Rob Koppendraier

So who are 'we' and how did this come about? We are wargaming club Murphy’s Heroes from Delft, the Netherlands. In 2014 our club will be 25 years old, no mean feat for any organisation and especially so for one that’s only based on the spare time of its members. So naturally this is something we want to celebrate.

As committee of the club, but more so because most of us have been a member of this club from the start, or a very long time at least, we wanted to do something special. Something that:
  • we could give to he members to celebrate this milestone
  • we could give to non-members to show what an awesome bunch of people we are
  • would show our creativity and the things our club is best known for
  • would engage lots of people in creating it



A-Team participation game, 2010

We came up with participation games. The club has a long tradition of games designed to attract strangers to our tables and engage. This made us a well known presence in the Dutch and international gaming scene and a welcome guest at shows of other clubs. It is also a source of great pride.

Participation games are different from just demonstration games because they don’t focus on the beautiful terrain and miniatures (although that can also be an important part) but on getting people to join in and experience the fun of playing. This requires an extra effort to design rules and make them work towards speed, action and fun.

But while staging a participation game is fun and rewarding, we feel it would be even better if we collect our experience and give it away, This will not only remind people of what we’ve done, it will also encourage them to join in. Because that is what we want to do the most: persuade people to do participation games themselves.

FRAG participation game, 2005. Photo Rob Koppendraier

So in 2013 we want to create Murphy´s Heroes Cookbook for Participation Games. We want to do this with our club members, but also with those from outside. Many clubs have designed successful participation games and we would like to include that experience and those examples into the cookbook. For example, I´m thinking of the legendary Breakfast at the Bastion game that was based on a scene from the Three Musketeers and which the Pike & Shot Society used to run,.

I hope that those of you that follow this blog and have experience with participation games are willing to come forward with examples, ideas, experience or even gaming materials and pictures of games they’ve designed and run. Or the games that you will design this year out of inspiration.

It is our intention to collect these throughout 2013 and publish the full version of MHC around May 2014.

Maybe you can understand now why I was so excited.