In yesterday's post I made a reference to Gary Gygax, major Von Reiswitz and Phil Barker. I'll explain, as promised.
More about this below...
As I discovered megagaming in 1993 I also came into contact with Chestnut Lodge Wargames Group in London and became a loyal but not very active member. But at least I get my copy of the club magazine, Military Muddling with reports on design sessions and I occasionally go to meetings, like the annual picnic or games weekend.
At the games weekend there's two days of game design sessions, with the evenings available for after dinner games. One of the few times I was around (in 1996) it was a good session of Four Men in a Balloon, where all the passengers had to make their case not to be the one thrown out this round. In this case the passengers were Don Featherstone, Gary Gygax, major Von Reiswitz and Phil Barker arguing their value to the wargaming hobby. And I represented the latter.
Phil was the second to be released after the major, but in the end Gary Gygax survived rather than Don Featherstone. It was something to do with polearms, I believe. I think that is a good indication of the mindset at Chestnut Lodge, with a heavy emphasis on role playing even in a miniatures game.
The guys even autographed my copy!
But the best after dinner game was the bard competition we had afterwards. The idea was that we were given an episode of the life of Harald Hardrada and then turn this into Nordic poetry, so with lots of alliteration, reference to mythical animals etc. Jonathan Pickles put up a copy of Snorri Sturluson's King Harald's Saga for the winner and that proved to be me.
I never read the full story, but it is obvious that Harald was a bit of a poser. He traveled around much of the known world, but always seemed to get into trouble and be forced to move on rather in a hurry. In the end he lost the battle of Stamford Bridge against Harold Godwinson a few weeks before the latter was beaten by William of Normandy, later known as the Conqueror, at Hastings.
Harald's predicaments were of course part of the amusement, as the ´bards´ had to gloss over these inconveniences and portray them in a more positive light. In most cases I opted for outright lies rather than spinning the evidence. I suspect that my reward was more out of kindness to the foreigner who had come so far to join in the proceedings than on the basis of my superior poetic skills in a second language.
But coming back to yesterday´s theme it is interesting that although my memory is hazy, these games I remember much better than many regular miniature games. Just like I remember the Peasant´s Crusade game that Graham Hockley put on that weekend, which was a string of grown men weaving around a playground à la Polonaise, with every break in the chain signifying losses to the expedition. You can imagine that once we´d crossed a few obstacles our chances of ever reaching Jerusalem, let alone ´liberating´ it, were null.
It's all very tempting to look back these days. There was 100 years of H.G. Wells' Little Wars, then Willem Schoppen, the ´Dutch Donald Featherstone´ was taken into hospital and then The Donald himself passed away. It feels like the end of an era.
Welsh Guards (Wargaming Miscellany: Bob Cordery)
Given the massive outpooring of reminiscences in the blogosphere, it feels like in a sense we are now paying our last respects to the last wargaming pioneers. Wells who made the transition from an officers' teaching tool to a civilian's game, Featherstone who popularised it in the Anglo-Saxon world, Schoppen who popularised it in the Netherlands.
Look at the sense of novelty and pioneering this old hand describes in his memories of wargaming in the 1950s and 60s. Or read Achtung Schweinhund by Harry Pearson for a more elaborate depiction of those years. There is a recent spate of books on wargaming, boardgaming and roleplaying history. But of course, the pioneering era ended some decades ago already. Don Featherstone has already been 'succeeded' by others.
Okay, no Featherstone, but I do have some gamer cred
I just found out I actually have no book by Featherstone at all! I always took him as an icon whose designs had been surpassed by new generations of writers like Bruce Quarry and Stuart Asquith, of whom I have several books each.
Starting wargaming with Hinchliffe miniatures, I was then totally overwhelmed by Foundry's Franco-Prussian range. Just like Magic: the Gathering was a watershed in terms of visual appeal and gaming tension. I remember coming back from a games show and teaching all my friends how to play the next week and then buying them all starter packs the week after that.
Willem Schoppen and his wife from a Dutch popular science magazine in the early 1980s
To me, Willem Schoppen and his Boutique La Grande Armée are natural points of reference, but they are meaningless to most Dutch gamers of my age and younger. Donald Featherstone means nothing to tens of thousands of kids in GW stores worldwide, and neither does Gary Gygax, Von Reiswitz or Phil Barker (I'll share that story with you tomorrow). And they don't have to. Just like you don't need to have heard the Beatles to appreciate One Direction or to have read Marx to appreciate Lenin's writing.
And now there's discussion of a Golden Age in wargaming and boardgaming and on the other hand one of 'the hobby's dying out'. Lots of new stuff is happening. In terms of boardgaming the mechanical revolution has passed from the German/euro style games to wargames and Ameritrash. In wargaming the revolution is now mostly in highly thematic skirmishing rules after a period of highly formated competition rules. And design and marketing have received a welcome energy by crowdfunding schemes in the middle of a general crisis for gaming companies.
But as ever, there is a process of creative destruction going on. The success of Too Fat Lardies, Bolt Action and Flames of War will mean the quiet disappearance of other rule sets, just as Avalon Hill was eaten up by Hasbro and Wizards of the Coast, Peter Laing and Minifigs have become memories of the past. Hinchliffe was sold to Skytrex and now Skytrex itself has gone into administration. Those that see only growth, just don't notice all that we leave behind.
There are counter movements though, like the one sparked by the Little Wars anniversary. I see a dozen gamers with a sense of nostalgia buying up their 54mm toy soldiers and playing Old Skool on their brittle knees in the garden again. I guess there is an age between 13 and 50 where you feel too serious about this kind of thing, just like you feel to serious to play monsters battles with Play-Doh. Wrong!
Grown Men (Hail! Hail! Freedonia: Jim Wallman)
Maybe we all just got old
And maybe that is what people yearn for the most when they hanker back to the good old days of Wells and Featherstone. A period when they were young, when it seemed the whole world was still there to explore and map and everybody was enjoying it. It all became more complicated with time. Wargaming became work, with lots of accounting and legal prose. Maybe as the world was mapped and better understood, players lost the freshness and joy in arguments over rules, regimental lace and the intricate mechanisms of phalanx combat.
We need to find back, bring back and/or keep alive that sheer fun of the game. I used to get up early to get to the club in time to play four games of Napoleonics for a club competition. I played 24 hour RPGs marathons. It was the best thing I could think of doing then and even though life now gets in the way much of the time, it still is one of the few ways of spending my time now totally engrossed, immersed, occupied and happy.
If you want to honour your heroes, if you want to keep this hobby alive but you worry about the fact that we can't get the youngsters in anymore, or if you just want an opponent for your dust covered Royalists, do it by playing. With anyone, anywhere, in any way possible, because mechanisms and realism and correct painting schemes don't matter. Just play that game with the same intent and joy as you played when you were playing with the Don.
Sunday I joined a meeting of Chestnut Lodge Wargames Group, a rare pleasure because megagames and CLWG don't often coincide.
We had 3 great sessions, the first set in the A Very British Civil War alternate universe where Britain descends into vivi war after Edward decides to ascend the throne with Wallis Simpson as queen.
It was a tactical scenario by John Seaton on attempts by fascists and worker militias to capture the neutral borough of Croydon, including the important airport.
Next was a session discussing Muku Patel's design for an army group level game on the opening stages of WWI on the eastern front.
We discussed some design parameters (which period, what area, at what level of resolution, the character of combat on the eastern front (and how it differed from the west) and some mechanics (trading speed for combat effectiveness, effect of terrain, intensity).
Last was a meeting of the board of a large multinational discussing how it would make the best use of revolutionary new technology.
We faced several fundamental decisions. Given its cooperation with a superpower, how would that affect it's ability to trade with others? What was our window in which we were the sole owners of this technology, and how could we leverage this towards customers and competition?
A busy day with some fascinating insights, good discussion and inspiration
A couple of weeks ago I told you I was excited about two projects which I couldn’t tell about yet. And now I can reveal the first one: we’re going to make an e-book on participation games.
Mummy participation game, 2003. Photo Rob Koppendraier
So who are 'we' and how did this come about? We are wargaming club Murphy’s Heroes from Delft, the Netherlands. In 2014 our club will be 25 years old, no mean feat for any organisation and especially so for one that’s only based on the spare time of its members. So naturally this is something we want to celebrate.
As committee of the club, but more so because most of us have been a member of this club from the start, or a very long time at least, we wanted to do something special. Something that:
we could give to he members to celebrate this milestone
we could give to non-members to show what an awesome bunch of people we are
would show our creativity and the things our club is best known for
would engage lots of people in creating it
A-Team participation game, 2010
We came up with participation games. The club has a long tradition of games designed to attract strangers to our tables and engage. This made us a well known presence in the Dutch and international gaming scene and a welcome guest at shows of other clubs. It is also a source of great pride.
Participation games are different from just demonstration games because they don’t focus on the beautiful terrain and miniatures (although that can also be an important part) but on getting people to join in and experience the fun of playing. This requires an extra effort to design rules and make them work towards speed, action and fun.
But while staging a participation game is fun and rewarding, we feel it would be even better if we collect our experience and give it away, This will not only remind people of what we’ve done, it will also encourage them to join in. Because that is what we want to do the most: persuade people to do participation games themselves.
FRAG participation game, 2005. Photo Rob Koppendraier
So in 2013 we want to create Murphy´s Heroes Cookbook for Participation Games. We want to do this with our club members, but also with those from outside. Many clubs have designed successful participation games and we would like to include that experience and those examples into the cookbook. For example, I´m thinking of the legendary Breakfast at the Bastion game that was based on a scene from the Three Musketeers and which the Pike & Shot Society used to run,.
I hope that those of you that follow this blog and have experience with participation games are willing to come forward with examples, ideas, experience or even gaming materials and pictures of games they’ve designed and run. Or the games that you will design this year out of inspiration.
It is our intention to collect these throughout 2013 and publish the full version of MHC around May 2014.
Maybe you can understand now why I was so excited.