Showing posts with label project. Show all posts
Showing posts with label project. Show all posts

Monday, 21 November 2016

Last post before the AWI battle

(AWI project retrospective, part 9)

I wrote this post at the end of an evening where I had based my prospective army for the big battle. It’s the worst job I can think of in preparing a wargaming army. I resent it like nothing else. And yet, this meant that I was about to finish the job. There was this relaxed sense that I would make this deadline.


And not just make it. Sunday morning sun rising, I had ready all four regiments of Smallwood’s brigade present at the battle of Camden. And more: woodland Indians, Stockbridge Indians and surplus militia. That was far beyond what I had thought to achieve when starting on this journey almost a year before. I even slipped in painting three Dark Age houses.


That doesn’t mean there wasn’t a pile of pewter and plastic left waiting for me still. Some last Indians and militia, several units of British and loyalist troops and the 2nd South Carolina regiment. But that was all beyond the task I had set myself, so no worries there. I was just proud of my achievement irrespective of the outcome of the game.

In further developments in preparation for the big day, I did manage another test game of Land of the Free. This was very useful. Needless to say I got my behind handed to me by Patrick. SO I decided to read through the rules again and again, because I kept finding rules I’d overlooked or misinterpreted.


Apart from the painting challenge and the rules, and in direct contradiction to my intentions at the start, this has turned into a reading project as well. Over a dozen Ospreys somehow came into my possession, and a further dozen paper and digital books on the AWI. And somehow I managed to read most of them.

I was first infatuated with the militia side of the war; then the Indian conflict grabbed my attention. Four of the books I bought on my summer holiday to the UK dug deeper into the subject. I discovered the Black Dragoons of South Carolina, and how choosing to become a loyalist sometimes depended more on the side that the people you hated chose, than on your ideology.


But the crown on my reading spree has been Barbarians & Brothers by Wayne Lee, a brilliant book weaving together the civil and colonial wars in England, Ireland and North America from the 16th to the 19th century. Lee explains how conflicts between civilians and between cultures turned much more violent than between regulars. This clash of regular soldiers, warriors and citizens in these centuries, and more specifically in the AWI, has proved a fascinating discovery that I had not expected a year ago.

That legacy will endure.

This blog was first published on the Wargames, Soldiers & Strategy blog on August 23rd 2016

Friday, 18 November 2016

Seeing the elephant

(AWI project retrospective, part 8)

The painting progress was quite satisfactory in May and June. I finished a small group of Stockbridge Indians (which were allied to the rebels) and a large group of Woodland Indians. I also managed to construct a few wooden cabins and a load of wicket fences.


This happily coincided with an occasion for all my painted units to see the elephant. In May we played a game of Land of the Free with some of the participants in the AWI project. As we were all novices to the set, Jasper gave us an introduction to the rules. That helped a lot; I now at least had a basic grasp of the mechanics.


There is ample appreciation in LotF for the problems of command and control, and I think the activation system works fine. Movement and fire are pretty standard. The charge mechanism, in combination with the morale rules, as so often seems to be the Achilles heel and it will take some effort to master. We didn’t the advanced rules at the time, so that Indians operated the same as light infantry. No need to say that I was happy to move on to advanced rules as soon as possible!

The game itself turned out in our favour, largely due good initial positioning, good use of cavalry and some lucky dice rolls. I was able to concentrate my regulars and militia before the enemy regulars could reach the battlefield. The cavalry was used a bit as a Napoleonic shock force, which seems anachronistic, but worked because it operated on the flanks. And lucky dice rolls… well, Napoleon had something to say about that.


My troops generally acquitted themselves well. The Continentals, positioned at the anchor of my line, took a serious pounding but stayed in the field and dealt out in equal measure. The militia was tentative but provided valuable support. The delicate Stockbridge group got severely punished for its small but crucial contribution, and the Indians didn’t get into the fight.

All in all a good first impression, that would need a few more test games to play smoothly in August. There was still the uniformed militia and some officers to finish before then as well, but was getting confident that these would be ready well in time. Something I hadn’t expected to say when I started out in December!

This blog was first published on the Wargames, Soldiers & Strategy blog on June 16th 2016

Thursday, 17 November 2016

The Model Militia

(AWI project retrospective, part 7)

Incredibly, in April managed to finish a big unit of Continental infantry! Less busy-ness at work and more determination saw me accelerate, and I even picked up the next batch of uniformed militia. Enrolling militia into Continental units was a regular feature in the South after the bulk of the Continental units there had surrendered after the siege of Charleston in May 1780.


Slowly running out of militia to paint, I wished to round off my triptych on the subject, and the best way was to look at the legacy the militia system left. Because as somebody who has a footing in Napoleonic history, the American militia first appeared as an icon that others tried to emulate.

Before the Age of Revolutions, the European battlefield had been dominated by mercenaries. These soldiers served for money, not to protect their homes or their rights. In most cases they were recruited from the lowest classes of society and kept in place by brutal discipline. Of course, remnants of the old chivalric way of war remained among the officer class, but it had been subjected to the demands of the early modern state.

That changed in the late 18th century. With closer identification of the individual to his fatherland, the preferred type of soldier to serve the nation shifted from the professional soldier to the armed citizen motivated by love for his country and ideals. Surely the latter would be more committed to carry the struggle to its successful conclusion?

In this light, the use of German troops on the American continent confirmed the revolutionary frame that freedom loving citizens were suppressed by rigid automatons serving a tyranny. French newspapers and commentators were quick to pick up the image of the intrepid citizen soldier, who elected his own officers and made up for his lack of discipline with revolutionary zeal.

As it was, the revolution provided the first test case for the armed citizen in ages, and rightly or wrongly, to European observers it appeared a resounding success. Lexington, Concord and Bunker Hill inspired the Dutch Patriots who formed societies practicing drill. However, those Patriots were easily beaten by Prussian regulars in 1787.


The amateur soldier made a comeback during the French Revolution. First, politically motivated volunteers joined the army in 1791 and 1792. When these proved unable to save the revolution, mass employment of conscripts saved the day. And the Batavian Republic, the spiritual heir of the Dutch Patriot movement, again attempted to build on citizen soldiers for the defence of the state.

Eventually, the limitations of volunteer forces were outshone by the success of conscription in mobilising mass armies. And with the increased convergence between nation and state in the 19th century, the intrinsic motivation of the citizen could now also be assumed to inspire professional soldiers. Accepting the dominance of regular armies on the battlefield, by the 20th century revolutionary movements relied mostly on irregular warfare.

The historical question whether the militia was the key to the revolutionary victory has always been about more than just the American revolutionary war. As closely as it was linked to the concept of the nation in arms, the answer could never fail to impact the ideological struggle about which type of army best fits a democratic society.

Over time, the lack of success of citizen armies on a voluntary basis has clouded our view of the militia in the American Revolution. But as we have seen, it was the combination of militia and regulars that ensured the final victory. Neither could succeed alone.

This blog was first published on the Wargames, Soldiers & Strategy blog on April 13th 2016

Tuesday, 15 November 2016

The Militant Militia

(AWI project retrospective, part 6)

So I finally finished my  second militia unit in March. There was a point I thought it might never happen, even though the minis were close to completion. But then I overcame painter’s block, dipped and immediately started out on my Continentals. I was happy with the progress and happy with the results.


While I was painting these troops, I wondered what made these men put their life on the line for something ephemeral as liberty, in what was arguably one of the most liberal environments of its time. Surely some of these men will have been ideologically motivated, but I haven’t come across recent literature that suggests this was more than a minority of combatants. What gave the militia its strength were its firm roots in local communities, and motivation to fight was maintained by family ties and larger networks of patronage.

For a long time after the revolution, it was not done to acknowledge the existence of a large part of the American population friendly to British rule, or even indifferent to the cause of the revolution. These days this fact is a much more commonly accepted, and estimates of loyalist population range from one in six to one in three. British commanders at the time were convinced that the majority of the population in the southern colonies would welcome them. This was the reason they shifted troops and resources from the north southward in 1779.

However, they found it hard to rally local support unless British troops provided security. Part of the reason for that is that the same pitfalls which made the militia such an unreliable military instrument, made it so effective politically. Widespread military presence secured political control of the area. There is ample evidence that patriot militias exacted a heavy toll on loyalists in their communities, appropriating their goods for the cause of liberty.


And indeed, the opposing militias treated each other harshly. Prisoners could expect physical abuse and risked being executed; and each incident invited retaliation. Especially in the south local conflict escalated into a civil war. Not for nothing did tens of thousands of loyalists flee the area as the British left, including about 20,000 that had served in the British army or loyalist militias.

As most militia didn’t wear uniforms, it was hard to tell the difference between combatants and civilians. It allowed them to harass the enemy and blend into the population afterwards. In frustration, the British sometimes took retribution on communities, thus creating a circular dynamic of retaliation. In a sense, this blending of civilian and military roles thus drove the conflict towards total war. Some later commentators, argued that therefore it was truly a revolutionary war, presaging the ideas of Mao and Che Guevara….

This blog was first published on the Wargames, Soldiers & Strategy blog on March 18th 2016

Monday, 14 November 2016

The Mercurial Militia

(AWI project retrospective, part 5)

Few discussions on the American War of Independence have been as lively and enduring as that on the militia. Its proponents, pointing at the impact of Lexington, Concord and Bunker Hill, claim it as the winning factor in the conflict. Detractors bring up the desperate correspondence of US generals decrying the inability of militia to win big battles. So who is right?


As you may have gathered from my previous post, I am unwillingly but irrevocably drawn to the history of the period. What seems to attract my interest most, is the widespread use of militia forces. Let me try to explain my fascination.

Even more so than in the northern states, militias dominated warfare in the south. First of all, because the main effort by the Continental army was and remained in the north, but also because by the time the British strategy was redirected to the south, the British commanders increased their efforts to enlist loyalist inhabitants to their cause.

The main problem of the militia was its unpredictability. No commander could tell how many would show up at muster, because most men decided themselves whether the work at home was more pressing than duty in the field. Militiamen deserted when it suited them, perhaps considering the enemy either too far away from their homes, or too close. As Washington once quipped: “here today & gone tomorrow”.

Similarly in battle, militia units could not be counted upon. The quality of the units varied depending on who turned up and discipline tended to be lax. Later in the war, militia units might be bolstered by returning veterans from the Continental army. So a unit could run one battle and stand the next.

At Camden, the Virginia and North Carolina militias almost entirely ran without putting up a fight. But not much later, almost the same militia forces achieved a notable success at Cowpens where they were handled with consideration for their specific character and in combination with Continentals.

Still, the role of the militia off the field of battle was probably more important than on it. Maintaining military control over areas ensured political control, which in turn harnessed supply of men and materials for the wider war. Knowledge of local terrain and situation made the militia an indispensible partner on an operational level.

And given the scarcity of regular troops, especially in the south, the allegiance of large parts of the colonies was in the hands of regional militia forces of both sides. And this contest was generally won by the revolutionaries.

So while the militia on its own could not have forced the British Empire to acknowledge American independence, a regular army on its own could not have sustained itself.


This blog was first published on the Wargames, Soldiers & Strategy blog on February 25th 2016

Friday, 11 November 2016

Read it and weep!

(AWI project retrospective, part 4)

Although I got my painting mojo back in January, progress was not prodigious. I got about halfway into my second militia unit of eighteen figures. So it was probably a good thing I was too late entering the Painting Challenge. Better to tell you a bit more on my other line of preparation for the battle in August.


At the start of this project I kept telling myself I wasn’t going to read upon the background of the Revolutionary War. Just focus on painting, and be done with it. But there I was browsing through new books about warfare in North America in the second half of the 18th century. And a group of us decided to recreate on the Battle of Camden for the battle in August.


Of course, there are the Osprey books for uniforms and equipment, and the campaign series offers good introductions to the battles. The recent combat series book on the combat tactics used by both the British and the rebels in the Southern campaign adds new light by using more contemporary eyewitness accounts. And there was a new campaign book about the Battle of Camden planned for publication in March, so that seemed like an obvious addition to my AWI shelf.

But all that proved to be just the beginning. I started out with a little gem I have long kept: Greg Novak’s “We have always governed ourselves” about the organisation and strength of both armies in the northern states, later expanded as the two-part American War of Independence.


Then Jasper Oorthuys (who also introduced me to Muskets & Tomahawks) pointed me to With Zeal and With Bayonets Only by Matthew Spring, about the development of the strategy and tactics of the British army in North America. Then there was John Grenier’s First Way of War about frontier warfare against the indigenous population. Although it only briefly talks about the Revolutionary war, it gives a good account of the style of warfare that the Americans were used to and which they would also employ against the British, and against their patriot neighbours.

So apart from painting project, this also turned into a reading project. Oh noes!

This blog was first published on the Wargames, Soldiers & Strategy blog on January 14th 2016

Thursday, 10 November 2016

Painting mojo

(AWI project retrospective, part 3)

Progress had not been good since my previous post. But nothing helps to get you going like playing a game and seeing other people’s progress. In November 2015 over a dozen Dutch gamers came together to try out a couple of rule sets, among which Land of the Free. You’ll be hearing more about this rule set later.

As the meeting included quite a few of the people in the AWI project, the post-game chat provided some more inspiration. As a result, I got my minutemen to the point where they could be dipped.


At the games day I also received the new miniatures from the communal AWI order. Some more militia and Stockbridge Indians to complete my rebel force, and also some British and loyalists. I needed some opposition, didn’t I? 

I considered signing up to Curt’s (of Analogue Hobbies) Painting Challenge. It’s good to have that extra motivation to paint. The challenge runs from December to March so effectively three months in the darkest period of the year. Dozens sign up, and I always look enviously at their results. As tempting as that seemed, I didn’t get round to signing up and I wasn’t as productive in the winter as I’d have liked.

This blog was first published on the Wargames, Soldiers & Strategy blog on December 3rd 2015

Tuesday, 8 November 2016

First world problems

(AWI project retrospective, part 2)

 I left you just about when I was picking up my can of spray-paint to lay down a base coat for my minutemen. This was all still very much in that first wave of excitement I told you about. In fact, in that weekend I got a considerable amount of brush painting done as well. This left me with a few questions of painting technique.


Just so you know: I’m a pretty mediocre painter. I lack practice and have spent years hardly painting at all. Due to time constraints, a few years ago I overcame my antipathy towards letting somebody else paint my miniatures and in this way I have obtained beautiful Dark Age Saxons and WWII Americans for skirmish games. I have even bought armies and single units, so that I now have a nice medieval Norman force and an eclectic collection of fantasy figures.

But as you may have noticed I’ve found I quite enjoy the painting, and when a limited amount of miniatures is combined with a reasonable deadline, I even get things done. Which is why 80 miniatures and 10 months seemed so attractive. But I still realised I wasn’t very good at painting and quite slow. To save time I adopted the army painter philosophy, which I used previously on my Prussian Landwehr and some medieval monks. Overall I’m pretty pleased with the results.

But what about highlighting? Experience suggests that only extreme highlighting works in combination with dipping (although I don’t actually dip. Does anyone really dip?). I finally decided against it as I was displeased with test result.



 
My other question was how to get a good balance between diversity and uniformity for my minutemen. I’ve seen some beautiful examples of far better painters than me using understated hues to great effect: no miniature is the same, but there is a real sense of unity to them.

What I was afraid of was having a very colourful collection of minutemen who would not look very good as a collective. And of course, even if I managed to configure a balanced palette, I’d still be a mediocre painter, and it wouldn’t look as good as the pros.

You know… first world problems!

This blog was first published on the Wargames, Soldiers & Strategy blog on November 5th 2015

Monday, 7 November 2016

To explore strange new worlds

(AWI project retrospective, part 1)

There’s no feeling like starting on a new project. The adrenaline rush of exploring a new topic, the possibilities opening up, the ooooh shiny!

So I was very excited as two dozen Dutchmen embarked upon the new adventure to recreate a number of battles from the American Rebellion all on one day almost a year from now. And in this case the good news was that I was slightly ahead of the pack as I already had the relevant miniatures at home.



Actually, I had just been contemplating what painting project I was going to take on for 2016. My Foundry Americans were high on the list because I wanted to play Musket & Tomahawk, a rule set that I liked straight away when I played it first. That was right up my alley then.

In fact, my force was already about complete. I had about 80 miniatures consisting of Continentals, militia and minutemen. They could be used as a 400 - 500 point force for M&T, but also as about a brigade’s worth in other rule sets. Maybe a few additions would be needed, but I really didn’y plan on overdoing it because this was about the number I could see myself finishing in the period set.

Just to make life difficult for myself, I was enticed to participate in a combined purchase of miniatures. The siren’s call of creating an opposing force for my Americans proved too strong. Some British regulars and a few loyalists… Okay, and maybe some militia from the Southern states, and a few Continentals to create the right size of units. Inevitably, this resulted in me having to paint more.

Of course then loomed the choice of units, which would decide the uniforms to be painted. To put off this important but time consuming question, I decided to start out on my minutemen. So the enterprise began…

This blog was first published on the Wargames, Soldiers & Strategy blog on October 8 2015.






Sunday, 6 November 2016

Picking up

Yesterday was a good day. Returning to Crisis in Antwerp after three years it was great to meet many old friends and acquaintances. The most flattering meeting was with Sidney Roundwood, one of the most friendly and supportive people I’ve come across, who said he missed my blog posts. It is the best kind of compliment you can get and so here I am. I guess it’s mostly about getting back into the habit.


What have I been up to this year? I’ve mostly worked on the American War of Independence. This was the theme for the third painting project by the Dutch Miniature Wargames facebook group, which culminated in a day of battles late last August.

This marked my return to the painting table in the first sustained campaign in ages. I painted over a hundred miniatures since the start of this year, which is impressive enough for me. Of course I fell for the temptation of buying more, even after the project has ‘officially’ended.

Why, would you ask? Because despite my initial determination to stick to painting and not read any books on the subject, the opposite has happened. I’ve become enchanted by North American warfare in the long 18th century (1700-1815), a unique mix of colonial rivalry, indigenous resistance and civil war.

You can see my descent into madness over the course of a couple of blog posts that I made on the Wargames, Soldiers & Strategy blog, which I will reproduce here in the coming weeks. I think the breaking point really occurred when I diverted from the AWI into the War of 1812 and several Indian Wars in this period. So I will be painting and reading on this a lot more in the coming months.

But I’ve also done my share of board gaming, including the annual trip to Essen. I’m digging through my book and game collections to make room. And there is the lure of new projects. Enough to talk about, I'd say.

Thursday, 29 October 2015

Kicking Off The Essen 2015 Project

So with Essen 2014 project accomplished, we can turn to the Essen 2015 loot. I kept it down to six games.



The Ice and the Sky as well as 1714: The case of the Catalans were already tried in Essen, while Luchador was proofed in the week following Spiel. You be seeing that review in time.

But enough to do the coming months: my game group is clamouring for Pax Pamir, especially since they have good memories of Pax Porfiriana. It can take up to five players so should hit the table some time.

Migrato and W1815 are both two player games. The former for the kids, so should find a spot on a Monday afternoon. The latter looks like it will first need a try out sometime and then get a few more plays as I rope in other players.

Don't worry about me running out of games to play. First objective is to play my Secret Satan gifts before Christmas. That means Knizia's Beowulf, *and* the Remember Tomorrow RPG. I've got a nice job on my hands!

Friday, 28 August 2015

The Phases of a Miniature Painting Project

Tomorrow I will be participating in one of four simultaneous battles from the Waterloo campaign. Slight problem is that the rules will be Black Powder for which I have little love, or any ruleset of its ilk. I go there to meet some really nice people. And because I bought a bunch of figures. Which has become a bit of a circular argument.



As I progressed with the painting last weekend, I started to recognise a number of phases in my painting. Whilst I have enjoyed preparing the miniatures and spray painting them, the painting itself became increasingly discouraging. Trying to follow the Army Painter philosophy you should refrain as much as possible from highlighting. I did a few highlights in blue, put a layer of light gray under the white trousers. Once I got to the white leatherwork, the many mistakes started to get me down. Although I persevered in the belief that Army Painter dip would solve all my problems, my religion was sorely tested when a came to the piping of the Landwehr field caps.




My hand may have been less steady, or I was starting to get irritated by not being able to reach the miniatures as easily when individually mounted. I was disappointed in the result and I resolved to go over all the caps again to redress the mistakes. I went over most colours. That made me feel better, but it also required extra time.




But what a difference the army painter dip made. It is very forgiving! By this time I was pretty happy with the look of the miniatures. The hardest part still had to come: basing them. I got a lot of useful suggestions from my facebook friend at Dutch Miniature Wargames, but I was being stupid and didn't have the right tools to hand for applying the plaster, but when I improved a sort of plastic spatula my aggression levels dropped off a bit.




I still believe that basing is the worst kind of job and psychologically at the toughest time in the process as you try to finish the project in time. I also am happy to go on record to say that re-basing miniatures is of the devil and a clean waste of time. No ruleset is worth that kind of shit.

Sunday, 23 August 2015

Zieten's Landwehr To Reach Waterloo In Time

Hurrah for deadlines! Significant strides were made painting my Landwehr. Now preparing to base the minis and allocating magnabase. I might not have to do frantic last minute work on Friday evening...



I've been able to do some painting the last two weekends, so that I got it almost done tonight. All that remains to be done is the drum and the drummer's shoulder wings. I also need to do the shoulder straps of the soldiers. I only decided today what unit they were going to be. I wanted them to be from Zieten's Corps at Waterloo because then they can fight at Ligny as well as Waterloo. Which basically leaves you with Westphalian Landwehr. Not the best of troops, but probably more fun and challenging than the French Guard. I've picked the 4th Westphalian regiment because I like light blue. 

It's not high quality painting of course. But it's fit for purpose and so far within the project constraints. There is still one issue outstanding, though. I still haven't got the materials to base my troops on. I also haven't prepared anything for basing: no flock no other stuff. I might just leave them as they are and just stick em on.

Friday, 3 January 2014

New Year’s Resolutions


So much to do, so little time. Which means making choices and focus! Which results in the following resolutions:


1. I’m going to write the book. Everything else is secondary/tertiary etc to that



2. I won’t buy any new games, but play what I’ve got. I’ve registered all my games on boardgamegeek today and found that I have about 240, of which I have played only 120 at least once. I will raise that percentage by playing at least 12 of those this year (one each month seems doable) and shedding 24. Not buying new games will be tough, though.

3. I won’t buy new figures. I might buy some more vehicles for Chain of Command. And maybe some buildings. I will shed some 5% of my lead pile.

4. I won’t buy new books except about Napoleonic warfare. Second hand books under 10 euro/pound on other topics, maybe. I will shed some 5% of my books. Although I have no idea yet of how many I actually have.

5. I will blog once a week. But it's not going to be big thoughts, and not written well.

6. Just to remind myself: I won’t start any new projects. All non-book projects are on hold.

Tuesday, 6 November 2012

Exploring Nautilus, Thunderstone and Slavika

On Saturday we played a couple of newly acquired games at Murphy's Heroes. Tom had brought Nautilus and Thunderstone, while I added King of Tokyo and Slavika to the programme.

The underwater base expands, submarines scan the sea bottom for treasure
We spent quite some time at Nautilus, a eurogame with little conflict where the players expand an underwater base. From there they explore the surrounding sea in submarines for the lost treasures of Atlantis.

By adding new labs to the base and staffing them with scientists you can improve your searching capabilities and ability to retrieve treasures. You can even make more money out of finds and increase the number and the speed of subs. In the end these little advantages proved decisive as I was able to score bonus points by being able to ignore the less valuable treasures.

Not a game I´ll be asking to play again.

The heroes of Slavika
After that it was on to Slavika, in which the heroes of each clan take on a range of monsters from Slavic mythology. Apart from overcoming the monsters, the challenge is in dividing the spoils.

That was easier said than done because there are limits to where you can put your heroes and monsters and because the situation changed constantly. The winner was the one best able to profit from these opportunities.

This looks to be a decent but not entirely special eurogame with a reasonable level of interaction but not direct conflict. There were more rule questions than I had expected and we couldn´t solve all of them quickly.

The unique selling point for this game is that it's beautifully illustrated with a cast of relatively unknown mythological characters. I´d like to give this one a few more goes.

The runner´s up kill pile in Thunderstone. The winner scored 19 points
There was some time left for a game of Thunderstone, a deckbuilder in which you either enter a dungeon to kill monsters or spend time in the village preparing for these expeditions.

Like all deckbuilders, the challenge is to balance between the size of your drawing deck and the quality of the cards. In the end two of us had spend to much preparing and were surprised by the end of the game, without having killed enough monsters.

Considering that this was one of the first evolutions on Dominion it is not a bad attempt to cash in on the popularity of the former, but I don't see this one keeping the attention of players for very long. But the range of cards will probably give you enough opportunity to try out differing strategies. Happy to play again.

Things are heating up in downtown Tokyo
We had started the day with three very bloody and quick games of King of Tokyo. You already know I'm quite taken to this game.

I tried to just go for maximum damage and this proved effective in frustrating the build up of strong cards with the other players. It proved tit for tat and all games were decided by last monster standing rather than victory points. Maybe this was part of the three player setting.

This was a good start to the Essen 2012 challenge, with Slavika receiving it's baptism, and King of Tokyo's first play after Spiel.

Saturday, 3 November 2012

Elastic Retreat

While this blog was set up to document the strategic withdrawal of gaming in my life, there are tactical successes masking the extent of the ground lost.



Last Monday I broke the barrier of 5,000 pageviews, coupled with a daily record of 123 views on the previous Friday. That was a day I didn't post here, but my links from Fortress Ameritrash served me well.

Reaching 5,000 hits in just over four months is an amazing feeling and outstrips what I expected and hoped or even dreamed possible. It's thanks to a few lucky breaks, like Ray and Fran's 20 questions, that I'm slowly finding a broader audience. And I guess I haven't exhausted all avenues for self promotion yet.

I'm very thankful to all you visitors, whether you comment here, or react on Facebook, on Twitter, at the Fortress or anywhere.

While increasing blog stats count as tactical success, a strategic victory for family and gaming is that next year I will go to working four days a week instead of five. This will give me the opportunity to structurally take over some time from my girlfriend looking after the kids, allowing her to work more, as well as giving me more time with the kids which seems to have beneficial effects on how we get along. Of course this also gives me some more time for myself = gaming and military history.

However, it seems this time has been claimed already by two writing and publishing ventures I am very excited about, but cannot tell you yet. Don't worry, you will find out if and when they go live.

The last two weeks have been mainly focussed on Spiel and boardgames, and more will follow as I start playing those games. But I hope to be able to give you some more military history, especially in the Napoleonic era.

As projects go, I'm afraid this means that WWI will take a step back, to the benefit of my other plans for 2013. Dark Ages I hope to see more of, although Dux Britanniarum is higher priority than SAGA. There may be diversions as megagames and holidays interfere with normal programming.

But all this gives me a good feeling. Don't underestimate the rear guard!

Saturday, 27 October 2012

Essen 2012 Project kick off

The loot

So, now to finish the Essen stuff, because you guys must be fed up after 2 weeks.
The only thing left is to inaugurate the Essen 2012 project, that is to play this year's acquisitions before next edition of Spiel.

The objects are, as above: Slavika, Camp Roskilde, Kolejka, Gauntlet of Fools, King of Tokyo, Signum Mortis and the expansion for Lupin the 3rd.

I won't be counting the plays at Spiel, and the two games of Gauntlet with the kids this week. That's confidence for you.

The trickiest one will probably be Signum Mortis. Let's hope the other half of the game does in fact arrive in February.

And if I don't succeed, Erwin has established that I can only play Pokemon TCG at next Spiel and I will to promote it. That should be a nice incentive.

Well, that's Essen 2012 done. Tomorrow we'll resume normal service.