Showing posts with label Lovecraft. Show all posts
Showing posts with label Lovecraft. Show all posts

Saturday, 11 January 2014

Eldritch Horror

Played Eldritch Horror again last night and it was a good session. I think in our first game we brought some misconceptions with us from our play of Arkham Horror. This is not surprising as there are many elements in both games that sound alike but have different practical execution, like monsters and clue tokens.


In our first game we took on Yog Sothoth. Our problem was that we focused too much on monsters, who are not as aggressive and dominant as in AH, while it left us stranded on unclosed gates for which we were then punished on the doom track. We also underestimated the negative effects of rumours, so we waited to long resolving them, which hampered our the main mission, ie getting the clue tokens on the mysteries. The result was a rather dismal three hour defeat with no mystery solved.

The second game yesterday against Azatoth went much better. Better cooperation and specialisation, fewer unnecessary steps on the doom track for open gates and more focus on solving rumours quickly. Especially the sugar daddy and clue generating and dispensing specialisations proved beneficial as they ensured that players were equipped with enough gear and clues to take on the serious monsters and then close gates.

It still was a close run game which ended with the doom track on two (thanks to an added step that delayed it) and a few turns in hand. There were some ways in which that could have gone worse.

My first character in the 2nd game, just before he was
devoured to fulfill another player's Dark Pact
We were quite cavalier with taking on Dark Pacts. That served us rather well in general (although two investigators were devoured).

It has been said in several places that EH is AH without the convoluted bits and so plays smoother and faster, but I'm not convinced yet of either claim. We played 4 and a half hours with six players, which is not better than AH, and there was a period in the game where it felt gamey, and our energy levels fell and interest in the game sagged.

But it is a fine game. Good cooperation is rewarded and it still captures the mood of Lovecraftian horror.

Thursday, 6 June 2013

Movie education

Saturday my host Richard delighted me with two excellent low budget movies. They prove that a good story and creative use of limitations can beat million dollar budgets.


The first was The Call of Cthulhu by the Lovecraft historical society. Although fairly recent it was shot in black and white and in a 1920s silent movie style. This worked excellently.

The second was Dark Star by John Carpenter (who went on to make other great movies). It is the story of group of astronauts after 20 years of their scouting mission, charting the stars and blowing up instable planets.




You could see how it had influenced later sci fi movies. But it has more merrit than that. There's great dialogue (especially with the intelligent bombs) and monologue, hilarious chase of the pet alien and like in The Call of Cthulhu , creative use of materials to create props. And it's given me a few interesting quotes to throw at people.

Both movies come highly recommended.

Richard and Jim also educated me on sci fi novels. I'll see if I can fit that hobby in somewhere.