Showing posts with label Vietnam. Show all posts
Showing posts with label Vietnam. Show all posts

Tuesday, 29 November 2016

Blog recommendation: How to kill a rational peasant

Just a notice that Brian Train put a very interesting post on his blog. It brings together three strands of interest for me: theories about rational peasants that I encountered during my PhD research, Adam Curtis BBC blog, one of the most fascinating documentary makers I've come across and Brian Train himself, a game designer whose approach and integrity I admire. If you are interested in counterinsurgency, the war in Vietnam, or even just the small part that gaming played in it, then this is a must-read/view


Thursday, 27 September 2012

South of the DMZ - Vietnam Megagame Lost Youth


Last Saturday I took part in Lost Youth, the megagame on the Vietnam War designed by Jim Wallman. It was a small episode set during the early deployment of US troops, somewhere close to the DMZ, and as such it challenged many of the perceptions about this war. Our ideas of the drug ridden, gung ho US army are mostly based upon the later war and this turned out different.

The ground: open close to the DMZ, jungle to the south
The opposing forces

On the US-allied side there were four teams, an American and an Vietnamese army batallion, an American regimental command team and a press team. Their challenge was to coordinate their action while showing success towards the press and hiding the nastier side of war. They succeeded almost up to the end of the game.

The National Liberation Front consisted of three batallion teams led by a brigade HQ and a number of local cadres. These had their own, slightly lonely game in setting up booby traps and ammunition depots and maintaining local morale in the face of US activity.

The VC self criticism session. Note the red stars on the chest for ideological rigour!


Much fun was had on the NLF side during the two self criticism sessions, which didn't turn into with hunts but actually improved the planning and created a sense of united purpose. Umpires rewarded proper ideological composure and terminology.

As it happened

The scenario was a US batallion sized sweep through a a number of hamlets, which attracted a response by a Viet Cong regiment to hurt the Americans or at least take the heat of their local cadres. The US-allied forces used the main highway at the eastern edge of the map and of course helicopters to enter the map. The NLF entered from the southwest.

The US commander took a methodical approach, sweeping through open country near the DMZ while the VC decided on an attempt to draw them into an ambush in the wooded area. However, this was based on the false assumption that the US troops would drop all else to go on some kind of search and destroy mission. That didn't happen.

There's the batallion drawn up to attack the village

One of the Viet Cong batallions threatened the ARVN batalion in the southeastern corner of the map, guarding the highway, but drew no response. In a desperate attempt to force a reaction, the VC unit attacked, but by then the ARVN was well prepared and the attacked floundered unceremoniously.

By then the US troops had 'cleared' most of the open country (devastating one village under bombardment). As they prepared to move into the jungle, the VC hastily retreated.

The experience on the ground

As an operational staff officer in the VC batallion that got into the thick of it, I had an active, but straightforward day. We were first on the map and last to be off. If I say so myself I managed the approach march to the eastern edge of the map and the defensive deployment well. However, we had no orders to attack and we lost an oppportunity to attack on the first night as the ARVN were not yet dug in but this was also because of lack of preparation. Hasty attacks were not the NLF preferred option.

And that us after hurrying back to safety

By the end of the game we were set for a sharp rearguard action, covering the retreat of the other batallions, but given the presence of the ARVN batallion, this might not have ended at happily as we'd wish. The interesting picture is of course from the umpire map, showing the location of both sides and our supply status (yellow and white discs).

The umpire map shows the ARVN batallion following up... oops!

So how did it feel?

Feedback to the game was generally positive. Most players enjoyed the operational challenge and the ideological side of the game, even if for two VC batallions the day was a bit uneventfull. The local NLF cadres had difficulty in imposing themselves on the game and there was a tendency for the batallion players to focus on the military side at the expense of the local cadres.

Jim's idea is to do a number of follow up games set later in the war so players can develop some experience with asyymmetrical warfare, which is different from the set piece operational games we do more regularly.

There's a wealth of possibilities for scenarios, but maybe these are not all in the same time and ground scale. We now played on a very small battlefield (7x7 km) for three days of game time.

The umpire map: not many VC left on the map at the end


ps You might have missed the discussion the development of artillery around WWI at the Maximum Effort blog.

Wednesday, 12 September 2012

Some WWI and plans for the weekend

I've finished my review of Tom Behan's The Resistible Rise of Benito Mussolini. so have a look there.


Furthermore I've booked tickets for two exhibitions this weekend, Bronze in the Royal Academy and the one on war p¨hotographer Cecil Beaton in the Imperial War Museum.

Reading for Lost Youth continues. I´ve tried to get a view from the (North) Vietnamese side. Bergerud's Dynamics of Defeat has a good insight into the tactics and strategy of the National Liberation Front/Viet Cong and one that challenges Nagl's views.

And yeah, a bit of fun. Not a terribly innovative design, I know.


Sunday, 9 September 2012

Vietnam, a war the US Army didn't want to win


"I'll be damned if I permit the United States Army, its institutions, its doctrine, and its traditions to be destroyed just to win this lousy war"

I thought Counterinsurgency in Modern Warfare by Daniel Marston and Carter Malkasian would be a good way to get a long term perspective on counterinsurgency warfare ofr Lost Youth. Sadly, there was no time to read the whole book, so I focused on the short introduction and the chapter on Vietnam.


In the introduction the authors give a skeleton overview of the literature on the subject, as it moved from the colonial experience (think Caldwell's Small Wars) to decolonisation and Cold War. Three authors from the 1960s were formative in present thinking: Galula, Thompson and Kitson.

Galula was a French officer who worked on his experiences in Algeria. His 1964 book focussed on the political nature of the conflict and the necessity to protect/separate the population from the insurgents.

Thompson, a British officer, wrote in 1966 about the necessity for a government to clearly define it's aims, plan for the long term and operate within the law, so as to keep the population on it's side. Kitson, like Thompson a British officer with ample experience in 'low intensity' warfare, further stressed the importance of intelligence gathering. His book appeared in 1971.

From these three books Marston and Malkasian draw as the primary conclusion that insurgency is first and foremost a political conflict. Further more the have a list of general guidelines for counterinsurgency warfare:
  • aim for political compromise
  • adapt to local circumstances and be aware of ethnic and social sensibilities.
  • protect the population
  • know your enemy
  • organisational culture, home support and good cooperation between military and civil institutions are vital to successful execution.


Then I moved on to the chapter 'Counterinsurgency in Vietnam. American Organizational Culture and Learning' by John Nagl. This is based on his book Learning to Eat Soup With a Knife: Counterinsurgence Lessons from Malaya and Vietnam.

Nagl's main claim is that the US Army as an institution refused to accept that the nature of the conflict in Vietnam was primarily political. Therefor they worked towards the conventional military solutions that mirrored the conflict they had fought in WWII and Korea, and which they expected to encounter elsewhere.

This was apparent in US Army doctrine, which was founded on overwhelming firepower. But this doctrine was also taught to the Army of the Republic of Vietnam (ARVN) from the first advisors in 1950 till the fall of Saigon in 1975. Apart from the question whether this type of army was best suited to the mission of maintaining South Vietnam as an independent state, this doctrine was unsustainable economically.

What is interesting is that the three books mentioned earlier were all published when the Vietnam war was already escalating and thus were essentialy too late to influence the discussion. As said, the official US doctrine was formulated in 1962. However, there was a wealth of experience from the 1940s and 1950s available, and of course from Vietnam itself, even if not always congested in a clear theory.

It is clear that those lessons were being learned by some Americans. Nagl shows a number of attempts to change doctrine or experiments with alternative methods to face the nature of counterinsurgency. A presidential committee in 1959, Kennedy in 1961, CIA civilian irregular defense groups, the combined action platoons of the Marines and the PROVN study in 1965/6.

At best these attempts were paid lip service by the army. A section on counterinsurgency warfare was added to the Field Manual in 1962. But in practice the Army stuck to its guns. The CIA and USMC initiatives were terminated by the Army to make way for their own, more aggressive tactics. Even general Abrams, who had been part of some of these initiatives, couldn't effect a change when he replaced Westmoreland in 1968.

The organisational culture of the US Army was thus highly resistant to change. It refused to accept that to beat the insurgency, the political struggle was the most important, rather than an 'other war'. It stubbornly continued to wage the war the way it wanted to fight. Nagl refers to a 1981 book by Summers that even argued that Vietnam was lost because too much focus was put on counterinsurgency at the expense of the big unit war.

From this perspective, the claim that the US Army won the war but was let down by the home front is thus pathetic and wrong. The US army maybe achieved the objectives it set itself, but the North Vietnamese won the real war for control of Vietnam. It is difficult to see how more US troops and firepower could have changed that outcome.

Of course in the end this was foremost a failure by successive US administrations to take control of the effort in South East Asia. By subordinating the civilian effort to that of the military, counterproductive methods like carpet bombing, burning villages, defoliants etc could continue at the expensive of protecting the population and removing the support for the insurgents. If anything, Vietnam showed that war is too important to leave to the military.

Saturday, 8 September 2012

Lost Youth, Vietnam megagame

The good news yesterday was that I received my briefings in the mail for Lost Youth, the Vietnam megagame next Saturday.

Although the exact situation is unknown as yet, it will be an early war operation putting a U.S. Army regiment plus ARVN batallion against a Peoples Army brigade (ie North Vietnamese) with local Viet Cong (National Liberation Front) support.

This game will focuss on the Vietnamese experience as much as on the US and ARVN. I will be serving in a PAVN batallion staff.

On the day we'll receive the relevant information and start out planning for the operation in the morning. In the afternoon the operation will unfold, hopefully according to plan.

Looking forward to this one!

Thursday, 6 September 2012

Upcoming megagames: Vietnam, Alamein and zombies

I'm using this space to plug the megagames organised by Megagame Makers in the UK the coming months. In the past 18 years I've played or umpired in many of their games and we've worked together in organising games in the Netherlands. Most of all, I think megagames are about the funnest way to spend a day gaming. The dynamics of interaction with so many real people are just way beyond anything you can experience in a two player wargame or multiplayer boardgame.


The Vietnam War megagame Lost Youth will be held at Anerley Town Hall on Saturday 15th September 2012. There's still a few spots open if you want to experience this game about asymmetrical warfare 'in country'. To give you a sense of the possible roles look at the provisional casting.

There are two more megagames coming up later this year:


End of the Beginning - an operational megagame on the Battle of Alamein, being run at Anerley on 20th October


Urban Nightmare 2 being run at the Royal Armouries, Leeds on 17th November. This is a more northerly venue than usual so if you are from oop north, take this chance to experience a zombie outbreak from the wrong side. The game handbook is downloadable from the website.

If you want to know more about what megagames are, have a look at this introduction to megagaming and my account of the megagame on Operation Goodwood last year and my examples of Operation Market Garden and Godzilla in Amsterdam (which is familiar in style to Urban Nightmare).

Wednesday, 29 August 2012

quick update

Won't finish my Italian review tonight so just a quick update of what's going on in various projects.

WWI

In the works are three reviews of books on Italy around WWI, spanning the period from 1815 to 1922. I will publish them at the Maximum Effort blog.

Dark Ages

I also have a review of a book on the Low Countries in the Roman age in preparation which also gives pointers to the Dark Ages, with interesting implications for Post-Roman Britain.


I've found somebody to paint my Dux Britanniarum troops, and they are under way as we speak. The first game of Dux was played last Saturday at my club, Murphy's Heroes in Delft, and the impressions were favourable. I'm anxious to join in. By the way, there's a few nice new early Saxon models coming out through Musketeer miniatures. Especially Hengist and Horsa look awesome.

Vietnam

I've now shifted to reading stuff for the upcoming megagame Lost Youth on operations in Vietnam (London, September 15th). The stack of books waiting is higher than I can take on in the three weeks left, so I will pick and choose. Started out in Michael Herr's Dispatches and it's cracking. Halucinatory. I'll definitely be in the mood for that game.

Essen 2012

Also coming closer is Spiel in Essen, late October. Probably won't manage to play all the stuff I picked up last year (that lesson has been taken on board), but I've already made a first pick of games I will be checking out. See my geeklist on boardgamegeek. It's a work in progress, as the list of releases for Essen is not complete yet. More suggestions are welcome, of course.

Waterloo

I've talked to my friend who's writing the biography of the Prince of Orange and we're concocting a devious plan, which might alter my future. I'm very excited about it and I hope everything will come up sixes. So far I'm mostly collecting books, but in 2013 I aim to start reading them.