Showing posts with label PolderCon. Show all posts
Showing posts with label PolderCon. Show all posts

Saturday, 9 February 2019

PolderCon Encore

I did a PolderCon post earlier this week to get my most pressing thoughts out. But there was so much more to see with some 45 different events on 35 tables.

Small scale historical wargaming is underrepresented in my opinion. Not putting it on makes players feel it isn't an option and that there are no opponents out there.

I guess it's a reflection of supply by miniature producers/game designers, but it won't change if there's no demand. Although I enjoy the skirmish type games, the offer different challenges than games at divisional or corps level and I miss that myself. So that's something I'm thinking about bringing more into the spotlight for next year.

Blitzkrieg Commander
Tercios
By Fire & Sword



Quite a lot of 28mm historical stuff

Chain of Command
I Ain't Been Shot Mum
Sharp Practice 2

There was a lot of fantasy gaming.

9th Age
Kings of War Vanguard
A Song of Ice and Fire

And a lot of sci fi/Post-apocalyptic

Necromunda
Fall Out

Walking Dead
Last Days
Looking over all these pictures as I go through them today I am so happy seeing so many of them including the hosts explaining the game to players. That is exactly what PolderCon is about!

Wednesday, 6 February 2019

PolderCon happened

This weekend, PolderCon happened and good fun it was. The idea behind the convention is that a number of people host games and others come to play (a fair number switches during the day to do both). It's not a buying convention, although we had a few traders.

Tank painting workshop Mitchell Basran


After cajoling people since August I was glad to have as many games on as we did. We averaged around a 100 slots in 30+ games in each session. There was a workshop in advanced tank painting and a presentation on modern tactics by a former senior officer.

Teenage Mutant Ninja Turtles
Blood & Plunder

Gaslands

Cruel Seas
Star Wars Legion


You can't always predict what will work and what won't. Recently published games always do well, with most of those slots filled up.

Assassino

Assassino
Barsaman

Sometimes, self made games do well on the reputation of their designer or the appeal of their terrain and miniatures.

Zierikzee 1304
Defcon
Redders van Erda

Generally, I think that self made games deserve more love. They may not be as smooth as the best commercial sets, but they often are more true to the theme, off the beaten path and prepared with more love.

Mythic Battles

Memoir 44 Overlord

The experience with board games is mixed. It could be that the skrimishy, miniature heavy ones (you know, the ones that get kickstartered with multiple boxes of plastic) do better than the more abstract ones in this miniature friendly environment.

Anyway, see you next year!

Non Star Trek Space Battles