Sunday, 30 April 2023

Rückzug campaign: Eastern Front. Game one

Started on a pint sized campaign for Chain of Command by Too Fat Lardies yesterday. The Rúckzug campaign rules were written by David Hiscocks and published in the 2021 Lard Magazine and are intended to recreate the difficulties for German units in the great retreat from Normandy to the Albert Canal in August and September 1944. It's not so much about holding ground, as about holding it together, because the Germans are always on the run. Even if they win a battle, the retreat continues. 

Although written for the Western Front the concepts are easily transferable to the Eastern Front and the events following on the great Soviet summer offensive of 1944 (thanks to Adam David Warne for the idea!). Instead of a British infantry platoon, it's now a Tank Rider platoon giving chase across Belarus.

The basic Tank Rider Platoon
 

Arvid and I handle the German forces and Jasper the Soviets (hopefully assisted by René in future games).

The basic depleted German platoon
 

German support is determined by random rolls rather than choosing from the list. This reflects the haphazard composition of battlegroups during the retreat. This being the start of the campaign, three supports were rolled, resultingin an extra infantry squad, a 50mm mortar and 5 riflemen, which we used to bring our depleted squads up to strength. 

The Soviet jump off points

 

The pursuing allies roll 2D6+6. Jasper used his 18 points of support well (see list below). German force morale started out at 10 but Soviet morale only at 8.

The German jump off points
 

There was the obligatory pre game barrage (with added effect because of Soviet artillery) that continued for the whole game because the first turn never ended. This hampered German deployment and forced us to commit earlier than we otherwise would have liked.

Feint
 

The Soviets start with a feint towards the most forward German JOP with a scout team and force the Germans to deploy a squad.

 

Then Jasper deploys the rest of his scout squad from their forward JOP and force the deployment of German squad in the center of the table and on the rear JOP (which is the Soviet objective in this scenario). Because of the scouts' elite status and cover German fire is largely desultory, but fate strikes and the squad leader is killed. [Soviet force morale drops to 7]

 

More worries for Jasper as his SU 76 is ambushed by the Panzerfaust team. [Soviet force morale drops to 6]

 

Oh no! (picture by Jasper)

But then the battle swings around: the scout squad moves up further, and Jasper expertly uses his two COC dice to first move up his JOP to just behind the squad, and then launch an ambush from it with a flamethrower team. This grills the German squad defending the objective. Two tank rider squads are deployed as well and rankle the squad to the brink and wounding the Obergefreiter.


Although the Germans desperately and unsuccessfully try to bring support to the table, their only hope is to force down Soviet force morale to half, so they can make a voluntary withdrawal. The squad defending the objective therefor is sacrificed, shortly beefed up by the platoon leader. This slowly whittles away at the Soviet squads. But the German squad breaks the next turn, taking the platoon leader with them. Suddenly German force morale is at 3 (the wounded squad leader gets killed as well).


The situation so dire, luck favours the Germans again as they are able to bring the MMG team to the table that riddles the Soviet scout squad and sends them running. More importantly, this brings their force morale to 4, which will allow the Germans to withdraw voluntarily next turn if they survive.

The MMG team receives retribution from the Soviets, including the redeployed flame thrower and breaks, dropping German force morale to 1, but that is *just enough*.

Hugely relieved, the Germans scamper off to their trucks and cars, which miraculously all drive off without trouble. However, there isn't enough room for the 50mm mortar team and the much reduced squad. Somehow, they must have been able to requisition bikes, because when the platoon leader does a head count next day, most have turned up to fight in the next battle.

The post combat table

This means the Germans have scored 1 VP and will be able to fight in reasonable shape for the next game.

As far as I can tell Russian support on the table was: 

  • pre-game barrage
  • DSHK
  • SU 76
  • Scout squad
  • Flame thrower team

 

For a western front Rückzug campaign running at this time, see the Tactical Painter blog.

Saturday, 8 May 2021

Colonial wargaming and inclusiveness

So, many wargamers are coming round to the idea that having a more diverse group of players is good for the hobby. Good. But when inclusiveness is dicussed, my impression is that wargamers mostly think about having more women and young people playing. But an important group that feels distanced from wargaming as a hobby are those that don't have a white background. And for them inclusion is harder because they don't share the historical background that white women and young white men have in common with the middle aged white wargamers.

 

Your chest may swell with 'Men of Harlech' when you see Zulu. But how does a non-white person view such a movie other than as a massacre of dark skinned people? And this is Zulu, which apparently stands out positively for portraying the Zulu as 'worthy opponents', whatever that may mean. Most Western and colonial movies (or popular books like Tarzan and King Solomon's Mines) don't have much time for the faceless opponents of Europe's benevolent harbingers of civilization.

And wargame rules very much copy the frames that are to be seen in the movies and history books from our youths. Titles referring to a 'dark continent', rules with individual white heroes. Their opponents may be mostly cardboard character with wornout colonial stereotypes. And often the stats for white characters will be superior for no other reason than that, well... er....

While I still love the basic idea behind the 'Science vs Pluck' rules of the Sudan wars, it highlights exactly what the problem is with 'colonial' wargaming. The imbalance in violent means is so great that only a significant cock up amongst the Europeans can offer the Mahdist opponents a chance of defeating them. But having this game with only the British side played, it also removes the choices and agency from those opponents. They have become no more than NPC zombies that charge unto their doom against the Maxim guns and Martini Henries.

Would you want to play that as if your roots lay in the Sudan? How are those of Pakistani heritage to enjoy a game about the Northwestern Frontier when the rules take the white men as the point of reference? Likewise, how would an Indian feel about a ruleset on the First Indian War of Independence rather than one about the Indian Mutiny? What is a Maori to think when all the New Zealand tribes are lumped together generically in the painting guide while the facings of each British regiment are specified in detail?

Should we not delve deeper into the question what motivated the Zulu warriors in opposing the British invasion? Why did some Native American tribes or Indian kings side with the French, others with the British, others with the Spanish, and why do they fight each other? And should we maybe seek out conflicts which aren't so one-sided?

The history of colonialism and imperialism has shown that violence was part and parcel on all levels of European expansion. Not only during conquest, but also afterwards. These actions have been rebranded as pacifications, police actions or punitive expeditions, against 'bandits', 'fanatics' and 'restive tribes'. This resulted in genocide more often than just the Bandanese, the Herero, the Tasmanians and Native Americans

If we don't look critically at how we approach these subjects on and around the table (and on social media), we will find that all talk of inclusivity will sound empty to those that we would like to reach out to.

Sunday, 22 December 2019

Saturday, 30 November 2019

Gaming goals - November update



After October's nadir, thing are looking better in wargaming terms.

In terms of playing, I got off the second game in our Chain of Command 29 Let's Go! campaign. The American platoon managed to take the enemy rearguard post with some difficulty as the attack was not very well planned or executed. Good thing the Germans were still hurting from their previous engagement.


Again many useful things were learned and maybe at some point in this campaign I get a feel for marshalling my resources. Until then, firepower will gave to provide the solutions.



And a game of What a Tanker, introducing three young ladies to the rules (one of whom who has helped to build some of the tanks earlier this year). By the second game they were quite good against their dads.


I played a few board games but nothing on the list.

Painting wise, this was a good month. Made a solid start on the 1672 project, with four foot units near completion, and a dragoon unit in the works. Those are planned to be finished this year. But there's still some decisions to be made about painting technique.


So far just basic colours and decided against a generic wash (ie Army Painter). Not sure I actually want to do shading/highlighting. I also experimented with painting horses in GW contrast paint, which I'm okay with. All that to save time and improve chances that I actually finish this project.



Also painted up a few Italian bunkers with French Renault turrets that a friend printed in 3D.


I finished my Yankee reinforcements for Chain of Command: extra BARs and a gun team.


In terms of projects: 1672 is on, with the painting started, but haven't done much reading or terrain building yet. The other participants are off the mark as well.

To keep you up to date on my mad scheme to cycle 4000 kms this year: I managed to get beyond 3800 kms. That means I'm in a realistic distance of making it!

Monday, 4 November 2019

Gaming goals - October update



This can be a very short post as I didn't do anything in terms of gaming goals. Yup, not one block changed colour this October. I didn't lift a brush, rolled no dice, dumped no book.

Technically I did play three games of Lost Cities, but that doesn't count.

I hardly cycled as well. Not even 200km.

The reason? Holidays and the big project still lumbering in the background.

Ten days cruising to Italy and back was awesome enough, though, and I slipped in the odd bit of (military) history. Looked upon Fortress Ehrenbreitstein in Koblenz, walked the 17th century walls of Lucca and spent the night on the battlefield of Arcis-sur-Aube.

Ehrenbreitstein

Lucca


Porto Venere


There was good food, beautiful countryside...

View from the hammock

Cinque Terre


and some awesome art

Werner Bischof, Dresden 1945
Barbari Baldi poster for Lucca Games & Comics

Jeffrey Catherine Jones at Lucca Games & Comics

But November will have to be different: the 1672 project needs work for a credible outing in February. So I need to make a decision on my painting method soon.

Also, PolderCon is back on the menu (yeah, I know...). Hope to see you there on February 2nd in Utrecht !

Tuesday, 1 October 2019

Gaming goals - September update


A bit more modest month in terms of gaming goals.


Playing

Started a TooFatLardies pint sized campaign on the 29th Division pushing inland from Omaha Beach after D-Day using Chain of Command. I was able to achieve my objective, mostly by whacking every German that stuck his head up. It won't be so easy next time, I'm afraid.

My 81mm mortar barrage raining down on the Germans

And later I staged two introductory games of Muskets & Tomahawks. The first I only umpired, the other we played, mostly making up our own scenario around the canoes provided by my opponent. It looked fantastic and the liberation of captured hostages provided an interesting dynamic. But not sure the amphibious rules are the best part of M&T.


There was some fun boardgaming as well, but not the ones on my to do list. I'll have to prepare better to get them on the table.


Painting

My friend Dick had assembled a number of artillery guns for me from our SHQ order, which I immediately set out to paint. I also painted up the TooFatLardies jump off points.


And a 57mm AT gun that I ordered from Grubby Tanks, from which I ordered my WW2 Americans. I can't recommend them enough.



Decluttering

No stuff out of the door, but bringing in a new IKEA Ivar allows me at least to stack up my army bags rather than leaving them on the ground. Cleaned up my hobby table as well, so I can actually work on it again.


A fair bunch of hills from Total System Scenic came in, but I haven't gotten them on the table yet.

Projects

As you can see, a lot of Chain of Command stuff. Also guiding my reading.


But I've also been distracted by WW2 commemorations, such as the one at Arnhem. To come in October: Battle of the Scheldt and the liberation of Noord-Brabant.



Hardly any progress on the 1672 front as I try to get other stuff out of the way and think about the way I'm going to paint them. I have no set system yet, although I was reasonably happy with Army Painter.  But with the French grey uniforms, I'm wondering if that's the best solution. GWs contrast paint looks inviting too. So I've been testing different washes and varnishes on white and grey base coats. Not settled on a method yet, though.

And there is yet a new project popping up: a TooFatLardies day in Arnhem for October 2020! Might organise itself to a certain extent, but it will need a venue and some financial arrangement. Stuck my finger up.


PS I crashed through my 3,000 kilometer target for cycling this month. So 4,000 seems doable. A terrifying thought for next year...

Friday, 27 September 2019

Another Bridge Too Far?

The Tactical Painter recently published a great post with many good points on Richard Attenborough's 'hidden' message in A Bridge Too Far, and many of them I gladly take on board. It retriggered a train of thought that started last weekend, as I cycled with my friend Diederick from Arnhem to Oosterbeek and then on via Driel and Oosterhout to Nijmegen. We discussed why no one had attempted a new movie about Operation Market Garden recently (it being over 40 years since ABTF).

The church tower at Driel


I figured there is ample room for different perspectives. Quite a lot was left out in ABTF and a lot of time was 'wasted' on episodes that do not drive the grand narrative (eg Dohun/Eddie) but only make sense in light of Attenborough's ulterior motives, as The Tactical Painter shows (I think quite convincingly. You really should read that bit).

And in a sense, the episodes from Band of Brothers relating to Market Garden are one of those possible perspectives. Those combat scenes are excellent. And that is one way to do it, focussing on a part rather than the whole.

And there's so much more to play with. In ABTF there's hardly any time for the vital cutting of Hell's Highway at the crisis of the battle and 101st's US Airborne role in general.

Or what to think of the desperate fights on the 18th and 19th September by the Para's to get into Arnhem? This is where the back of the division was broken, but not always in the best performance. It somehow gets swept up in the Urquhart story in ABTF.

Polish Information Point in Driel

And I guess there might shortly be a Polish movie on Sosabowki's efforts (if there hasn't been one already). His role fits seemlessly into the political narrative of the present Polish government, with the Poles as heroic liberators that are being scapegoated by devious foreigners.

And by the way, where is Monty in all this? Only referenced in archive material.



But some of the most intreaguing choices Attenborough made are on the German side (and this is where I disagree with the Tactical Painter a bit). Rather than as simple foils, I think Attenborough made a conscious decision to only focus on the SS. They are portrayed as tough and ruthless, also probably as a counterpoint to the British lackadaisical approach.

Graebner, the commander of the SS reconnaissance battallion that gets shot up trying to cross the Arnhem bridge, is on the other hand the classic German puppet officer, who hardly utters a word, refusing even to scream as he burns to death.

The German commander in chief, Field Marshal Model, is portrayed as egotistic and incompetent, refusing to blow the bridge in Nijmegen until it is too late. Given Model's experience and competent handling of the German countereffort, this is inaccurate, so Attenborough might have wanted to pose him as a mirror image of Browning.

Looking towards Nijmegen from the spot where 504 PIR crossed the Waal

But nothing about the kampfgruppen on the west of Arnhem holding up the Para's advance, or the motley force commanded by Von Tettau. Nothing on Student, Walther or Chill mounting the vital counterattacks against the corridor. Equally competent to their SS colleagues but somehow showing the Germans as masters of improvisation and very average quality fighting troops didn't fit with the narrative lionising the allied troops. I think a modern movie might focus on them more and show the Germans as more human.


But what would a new movie look like? Another star studded epic involving the cream of international actors? Perhaps less likely than a combination of the Marvel/Disney universes. Or a new British epic in the light of Dunkirk and Darkest Hour? Or do we leave it to the next generation that will interpret WWII in the light of Brexit and Trump?



ps I tried posting my reaction to the Tactical Painter blog but that didn't work

Sunday, 1 September 2019

Gaming goals - August update

A good month, gaming wise.

Playing

Month started good with a brutal game of Gaslands... (note the excellent 3D printed terrain!)



Followed the next day by Chain of Command. My 20mm GIs were attacked by a reinforced platoon of 28mm Fallschirmjaeger, who seem to have a harder time advancing than defending.



Then there was a game of Muskets & Tomahawks, bringing out my FIW French to introduce a club mate to the system. Mission accomplished there.



And a game of Dux, hotly contested and narrowly lost, but that proved a phyrric victory for the other Saxons.



There was some board gaming, with my 20th game of Blood Rage the most notable.


Painting

I was trying to get some projects to finish before I embark on the 1672 painting project. So there were the CV33 Italian tankettes and the monks to give spiritual guidance to my late Anglo-Saxons.


And the last few Prussians that belonged to the lot that I sold earlier this year.


And then I finished a bunch of 1:72 tanks and M3(A1) halftracks for the Chain of Command and What a Tanker forces.




Decluttering

Not really, eh? Although those Prussians will leave the house at some point.


Projects

Chain of Command is going to turn into a pint sized campaign (29th, Let's Go! in commemoration of D-Day). Although I have quite a few support options already, in these pint-sized campaigns the support options can be quite specific, so I have ordered some additional men and materiel.

And the 1672 miniatures have arrived (plus some books...) offering me the opportunity to join the ranks of Turenne! First goal: four units this year and another before a first demo game in February of Sharp Practice tuned to the 1672 period.


But I also need to get back to the Big Project, so that limits my hobby time for September. This may have been the high point of this year.